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Thread: Modern Combat - SLX Mod version 1.1

  1. #41
    yep just tryed it out some more its the BIS faces that are messed up, all addon/mods that use custom faces are just fine just the original faces are messed up Plz some one fix this issue. Is anybody else had this issue for example UK Force addons Bleeds Uk forces they use original faces and they are all messed up in this mod

  2. #42
    That is because LLaumax high poly heads replaced regular BIS heads and as a consequence units that use regular head model look strange. That is because the texture for Llaumax head model does not fit for regular head model.

    Nothing can be done about it.
    Quote Originally Posted by RobertJ View Post
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  3. #43
    Quote Originally Posted by (-snafu- @ April 27 2008,13:08)
    That is because LLaumax high poly heads replaced regular BIS heads and as a consequence units that use regular head model look strange. That is because the texture for Llaumax head model does not fit for regular head model.

    Nothing can be done about it.
    thxs but FFUR i have no problem with this mod with the faces and all Why would that be? Also something had to be done right in the FFUR mod because i can use the BIS faces just fine, I use the same units that use regular BIS faces that i do in Modern Combat Mod and in FFUR mod and the faces dont look messed up like they do in Modern Combat Mod.

  4. #44
    FFUR does not use the high poly head model unlike the MCM Mod. That is why other addons work fine with it.

  5. #45
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    a few bugs here and there ? meh - its still an awesome mod and Rooney has spent TONS of time on it - big ups for that.

    Still - this mod has everything I have been looking for - and the gameplay is unreal - coupled with Pillums updated Fallujah map - this is heart pounding urban battles - the new SFX are unbelievable and make the game extremely realistic.

    Thanks a million Rooney for taking the time to create and post this mod for us.

    Cheers,

    -Chapman
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  6. #46

    Unhappy

    Quote Originally Posted by (-snafu- @ April 27 2008,19:07)
    FFUR does not use the high poly head model unlike the MCM Mod. That is why other addons work fine with it.
    All ok thats cool thxs Iv just read the read me file for the Face Text 2 addon and im trying to get it to work like how you would put it in the int line script. I put in like this (_this select 0) exec "\facestex2\basefaces.sqs" in the int line and i get an error like this local veriable in global space and i cant get it to work Could you give me an example of how to make it work

  7. #47
    What unit are you applying FaceTex to?





    Thanks for this mod Rooney I really like it so far. I still play OFP now and then and it's nice to have a mod I can fire up and have a good variety of units to play about with.

  8. #48
    Im useing UK Desert(ed) troops - BLEED by Blackblood units and Lost Brothers israel units them are the only faces that are messed up and im trying to use the Faces Text for there faces.

  9. #49
    FacesTex won't work for them either because they still use the regular BIS head.

    Your options are:

    - Use these addons with MCM and put up with the 'broken' faces

    or

    - Replace the BIS heads on these units with the Llaumax ones. For this you will need permission from the authors as well as knowledge on addon making.

  10. #50
    Hi, folks - real quick: Are you supposed to run the the batch files on the @mcm-slx directory? e.g. Install_win2k_xp.bat

    I'm not sure why they are there, if you're not supposed to use them. If I'm missing something in the docs, let me know. . .

    Thanks for the help!
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