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Thread: Startled birds

  1. #31
    Master Gunnery Sergeant ParaGraphic L's Avatar
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    retexture the seagulls into something fitting

    but DM is a 3D model to intensive for a script like this?


  2. #32
    great idea, but you should be aware of the randomness it could bring everytime seeing the flock go up
    “No Mission Too Difficult, No Sacrifice Too Great—Duty First”

  3.   This is the last Developer post in this thread.   #33
    remember to react also to nearby non silenced gun fire and explosions...

    more units iin group == bigger chance

    is it repeating ?

    i wonder if it would be possible after 'situation get's safer' to use reverse effect of bird group return

  4. #34
    Quote Originally Posted by (andersson @ April 12 2008,14:11)
    Hawks doesnt fly in flock, seagulls doesnt hang around in tress ***
    So, why not create a new species in arma?

    Maybe pigeons or something.



    MfG Lee

  5. #35
    Hi,

    Very good idea!

    But I'm agree with these 2 gentlemen:

    Quote Originally Posted by (Dwarden @ April 12 2008,17:54)
    remember to react also to nearby non silenced gun fire and explosions...

    more units iin group == bigger chance

    is it repeating ?

    i wonder if it would be possible after 'situation get's safer' to use reverse effect of bird group return
    Quote Originally Posted by ([APS
    Gnat @ April 12 2008,08:08)]Wow ... very cool and original

    Couple of suggestions
    - Flocks have random size
    - Flocks not only go up but a random direction
    - Smaller flock / slower moving / large dark bird and give it Crow sounds
    - Random occurances(far less frequent) where there is no one actually near them.
    Another thing: for realism, the birds must not re-fly until the unit leave or before longtime without any movement in the area.

    Great work and good day!
    -Soviet-

  6. #36
    This is what i commented on you tube. Its a great idea man keep it up. Its these out of the box ideas that just add that extra level to arma

    Theyre like tiny mig-25's on an intercept... Awesome idea... Only thing i would say is if you can make them go up a bit initially.. then circle round and head of in some direction.... and maybe a "kee kee keee" kind of sound too. Nice so far though.. keep it up


  7. #37
    Captain DMarkwick's Avatar
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    Author of the Thread
    Improvements vid. (Also edited into first post.)

    Improvements include sounds, change of direction.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  8. #38
    Looks good. You've got a winner here. Keep it as a standalone and I'll definatley use it. Did you add a series of different sounds as not to have the same one repeat over and over?

    Also, how do we use the script? Can we set the height and direction and all that stuff? Tell us more about the details.
    James Andrew Wilkinson 1977 - 2005 R.I.P.


    http://www.freewebs.com/ofpbob/index.htm

  9. #39
    Do these birds exist in some form while perched so a player
    has a chance of spotting them and avoiding startling them?

  10. #40
    I think you should alter the "flock" sizes, it looks strange that that many birds fly up, although it's a fantastic idea and a great piece of work so far, I think the number of birds created should be randomised in each case, so that it could be anyhting from 1 or 2, to 15 or 20.
    If you're reading this, turn off your computer, step away from the internet, and go out and enjoy life to its max.

    PS. All UKF related queries to da12thmonkey. I don't do this crap anymore.

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