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Thread: Startled birds

  1. #11

  2. #12
    Chief Warrant Officer Daniel's Avatar
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    Awesome! Reminded me of this:

    http://www.youtube.com/watch?v=uuYdQAIh12I
    "RIVET-COUNTER" ALARM [SCANNING]
    VOLCBAT
    Future Hamok Pilot

  3. #13
    Great stuff again DM with some sound, less birds (or dynamic amount) and flying 'flater' (again or dynamic) this will be a permanent singleplayer addon like your smoke and VB .




  4. #14
    That look's extremly cool!

    Very good work, thank you!


    MfG Lee

  5. #15
    Yea, nice idea DM. As already said, some sound added and maybe having the script look for enemy soldiers within 100-200 m and reveal your groups existance to them with the reveal command?

    /KC




  6. #16
    I guess people who don't live in a country with finches don't realize the size of the flocks. But at any rate, if you have a bunch of flocks of finches close together like that, the sudden departure of one flock will make the other one leave aswell... and like the youtube comment, you should have them take off in some direction to begin with rather than vertically.


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  7. #17
    What a great idea! The flock of birds getting disturbed in that video look really realistic. About the vid as well, is that your map DM? It looks REALLY realistic!
    Okay, I am forum lurking lol.

  8. #18
    Captain DMarkwick's Avatar
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    Thanks for the comments guys, glad it's getting a generally positive response.

    The birds will continue to fly straight up for the foreseeable, they're only crappy little sprites so any sort of scrutiny by people standing under them will reveal their simple nature. They're just generic flapping shapes, as I cannot tell which way any individual is likely to fly it doesn't make sense to make only left or right flying birds. So they just fly generally up (with variations) into the sky. Their purpose is not to simulate bird life but to simulate bird disturbance, which I think it does. What happens to them once they fly away is not important.

    In fact they're just particles, and particles cannot be controlled once they're "floated" away, they just react according to their settings. The sprites themselves are a mixture of 4 different animation cycles, and each bird receives it's own individual animation cycle speed so there's lots of subliminal variance.

    @ArmaVidz, yes that's a new map I'm working on it's slow going, but it's 100% accurate to the kosovian area I've chosen to replicate. Placing everything by hand is a labour of love, and of course I'm learning as I go, it being my first map. But it should be quite nice for ground ops particularly.

    *edit*
    Oh BTW, if anyone can point me to a nice flocking birds soundsample/youtube etc then I'd be grateful.



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  9. #19
    Quote Originally Posted by (DMarkwick @ April 11 2008,20:32)
    Oh BTW, if anyone can point me to a nice flocking birds soundsample/youtube etc then I'd be grateful.
    Maybe not perfect but at least something to start with...

    http://freesound.iua.upf.edu/samples...le.php?id=9329

    Looped a couple of times and maybe mixed with parts of this at lower volume?

    http://freesound.iua.upf.edu/samples...le.php?id=4206

    Lots of nice sounds available here check it out...

    http://freesound.iua.upf.edu/index.php

    /KC




  10. #20
    Maybe you can "mix" some arma birds with the sprites, let them spawn there via script.


    MfG Lee

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