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Thread: BattlEye problems

  1. #1
    Hi,

    I am Bastian Suter, the developer of the BattlEye system integrated in ArmA.
    First of all, I would like to thank the many server admins that already have BE enabled on their servers and encourage those who decided otherwise to do the same. To some extent I need public and populated servers to find out what exactly is wrong. Therefore, I really appreciate those who indirectly help to fix the remaining bugs in the BE integration code by just running/using BattlEye. I am working closely with the ArmA devs to resolve these issues.

    At this point, I'd also like to clean up with some typical false assumptions I have repeatedly read here and elsewhere:
    - BE does not lag up your servers (increase ping, desync, etc.) or cause the servers to be unreachable
    - BE uses only very little resources (CPU, bandwidth), so you hardly will notice it
    - you don't need to forward any extra ports for BE to work right


    Now please use this thread to report any problems you encounter and help us to resolve them.

    Thank you.

  2. #2
    Welcome and thanks for your involvement.

    We are testing Sunday with 40-60 players with BE.
    Some questions as a server admin please...

    1) On the server, does BE auto-update itself on the server? Or do you have to manually install or copy files to the server and if so where?
    Since I could not find any instructions for the server side I would assume it is an auto-update.


    2) Is there any indication/confirmation on screen or in a log to confirm that BE is enabled and running?


    Thanks



    ViperMaul
    Assistant Team Lead | Advanced Combat Environment
    ShackTac Community Member | www.dslyecxi.com

  3. #3
    BattlEye Server: Could not connect to BE Master
    BattlEye Server: Update attempt failed

    Server.cfg

    BattlEye = 1;

  4. #4
    Hi,
    whenever I join a server, the game will kick me out with a statement that Battleye failed to connect. I tried to join many servers and none of them would work. Is there a way to activate Battleye? Why does it not respond?

  5. #5
    BattlEye Developer
    Join Date
    Mar 22 2008
    Location
    Germany
    Posts
    564
    Author of the Thread
    @ViperMaul:
    1) Yes, it automatically updates.
    2) Ingame you will see "BattlEye Client: Initialized" when entering the game (after the map is loaded). Also, there is a BE filter in the multiplayer browser.

    @Fangschuss: What it says, BE fails to connect to the BE Master (arma1.battleye.com). For some reason it can't reach that server.

    @xhavenx: What is the exact error message? Is it "BattlEye initialization failed"? You need to install BE then (included in the new patch).

  6. #6
    Quote Originally Posted by ($able @ Mar. 22 2008,06:59)
    At this point, I'd also like to clean up with some typical false assumptions I have repeatedly read here and elsewhere:
    - BE does not lag up your servers (increase ping, desync, etc.) or cause the servers to be unreachable
    - BE uses only very little resources (CPU, bandwidth), so you hardly will notice it
    - you don't need to forward any extra ports for BE to work right


    Now please use this thread to report any problems you encounter and help us to resolve them.

    Thank you.
    As you can see the issue i have highlighted i fail to see how BE cant be the cause of this problem. When we enable BE on the server we get a long wait before players can connect, we then get a long wait to select our player slots as if the server was lagging and in game after a few minutes we all freeze and experience some kind of new desync where all players are running on the spot but you can see them driving around as there tire tracks appear and smoke from there weapons.

    And yet non of this happens when i disable battleeye. I will get the server specs soon.

    MattXR ( MxR )

    Check out my Twitter BIS Fans and Sub!
    -- MRKCCO Twitter --


  7. #7
    BattlEye Developer
    Join Date
    Mar 22 2008
    Location
    Germany
    Posts
    564
    Author of the Thread
    Matt, the only thing that could possibly cause this is bad/non-working DNS resolution on your server.

    Could you check that?

  8. #8
    Sergeant
    Join Date
    Feb 14 2006
    Location
    Adelaide, South Australia
    Posts
    185
    Was running Battleye on our servers until one crashed.

    Restarted server and get this now


    TurnedBattleye off and server starts ok.

  9. #9
    First Lieutenant CameronMcDonald's Avatar
    Join Date
    Oct 10 2005
    Location
    Sydney, Australia.
    Posts
    5,553
    Hmmm... I get kicked from servers running Battleye with the message:

    Battleye: client not responding.

    This a firewall issue? Is there a port I should open or summat?

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  10. #10
    BattlEye Developer
    Join Date
    Mar 22 2008
    Location
    Germany
    Posts
    564
    Author of the Thread
    @Dave: Not sure, but maybe the BEServer.dll got somehow corrupted on the crash.
    Try deleting the BattlEye folder in ArmA's application data folder (default is C:\Documents and Settings\[User Name]\Local Settings\Application Data\ArmA\BattlEye).

    @CameronMcDonald: Does it happen when entering the game, while/after you see the "Receiving..." window?
    I am aware of this problem and working with BIS to fix it.
    For now, a simple rejoin (without restarting ArmA) should work, because "Receiving..." on the same server is way shorter then.




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