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Thread: 1.11 beta patch troubleshooting thread.

  1. #11
    Posting my bug report here aswell, plz excuse if not wished:
    Great patch, for what've seen until now.

    But we have huge problem with our server, tried on 2 locations.

    Servers are either behind Built in Server 2003 Firewall / NAT, or Vista Firewall and router.

    Clients can not connect and the arma_server.rpt notes:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">NAT Negotiation completed
    NAT Negotiation completed
    NAT Negotiation completed
    NAT Negotiation completed
    NAT Negotiation completed
    NAT Negotiation completed
    NAT Negotiation completed
    NAT Negotiation completed
    NAT Negotiation completed
    NAT Negotiation completed[/QUOTE]

    The clients arma.rpt:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    NAT Negotiation failed &#40;NNThink - result 3&#41;
    [/QUOTE]
    Client is Vista
    [*] All ports are open (server port + the 3 follow ports, all udp)[*] Also tried disabling battlEye ( battlEye = 0; )[*] Disabled firewall + nat on server and client, no help[*] Servers and clients all are multi-homed (multi interface networked)

    There are also other servers up, which seem to have the same problem, I can only join 1/10 servers out there.



    Reproducable:
    Server: Windows Server 2003 x64, Install SP2, install all updates[*] Install ArmA[*] Install ArmA, and QueensGambit, Patches until v1.11[*] start server with: -mod=dbe1;beta -config=test.cfg
    Server has 2 network adapters, 1 connected to internet protected with windows firewall and nat enabled.

    test.cfg:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hostname=&#34; ***Test Srver&#34;;
    password=&#34;test321&#34;;
    passwordAdmin=&#34;test123&#34;;
    motd&#91;&#93;=
    {
    *** &#34;Welcome&#34;
    };
    motdInterval=4;
    voteThreshold=0.50;
    voteMissionPlayers=2;
    equalModRequired=1;
    verifySignatures=0;
    disableVoN=0;
    BattlEye=0;
    vonCodecQuality=10;
    logFile=&#34;server_console.log&#34;;
    [/QUOTE]

    Client:[*] Install XP SP2, all windows updates. Same problem with Vista SP1, all windows updates.[*] Same ArmA install, 2 lan connections, 1 connected to internet and router

    Client try to join server, not possible "Connection Failed" in about 5 seconds.

    If we setup server and connect over Hamachi (http://www.hamachi.cc - we can connect to the server without any problems)



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  2. #12

  3. #13
    ArmA crashes after starting a huge mission


    What does this message mean? I&#39;ve seen it in 1.09 Beta several times before.


    But after all these problems I would like to give some positive feedback. The new RAC spy looks great At least I think it&#39;s new. Never seen him before. The AI pathfinding on bridges works very good now.

  4. #14
    Gunnery Sergeant armatech's Avatar
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    running 1.11 i can play single player with out issue but as soon as i hit the MP button arma CTD&#39;s with out any hints in the RTP on why. I&#39;m gonna uninstall 1.09 and then reinstall 1.11 maybe this will fix it.

    AT

    ::edit::
    Clean install arma 1.08 updated to 1.11 hit MP can CTD any advise?

    My RPT file i used My GF pc as i doing work on my rig
    RPT




  5. #15
    Recoil bug. I have no recoils. Somehow I had 1.09 working without that problem (although I had it) and working with xam. Got an m240 recoil error.
    Now I have no recoils again. What gives? Also, game doesn&#39;t seem to be any faster. Still have bad LOD lag.
    edit: have most recoils with XAM.
    edit2: i don&#39;t think I ever had recoils working with beta patch. (maybe?)



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  6. #16
    When trying to connect to an Internet game i got a message that CAA10 is missing.

    It seems that the A10 is gone after the upgrade.

  7. #17
    Quote Originally Posted by (Steel rat @ Mar. 20 2008,18:26)
    When trying to connect to an Internet game i got a message that CAA10 is missing.

    It seems that the A10 is gone after the upgrade.
    A teammate noticed this after using the 1.09 Beta uninstaller. That&#39;s why I never used the uninstaller.




  8. #18
    Quote Originally Posted by (Steel rat @ Mar. 20 2008,18:26)
    When trying to connect to an Internet game i got a message that CAA10 is missing.

    It seems that the A10 is gone after the upgrade.
    I&#39;m getting this too. I ran the 1.09 installer, which said it completed the uninstall in about a second. I checked to see if it had uninstalled, but all the 109 beta stuff was still there. when i run the uninstaller now it says there is no beta installed. so i just deleted the 109 beta folder and ran the 1.11 beta installer. Now i get the caa10 is missing error when i run the game or try to load a mission.

    exact error on loading the game is : "Addon &#39;CA_Hotfix&#39; requires addon &#39;CAA10&#39;"



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  9. #19
    Yes when i clicked the 1.11 Patch.exe It said Updating 1.09 to 1.11 so its not necessary to uninstall beta 1.09

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  10. #20
    Quote Originally Posted by (Matt Rochelle @ Mar. 20 2008,18:59)
    Yes when i clicked the 1.11 Patch.exe It said Updating 1.09 to 1.11 so its not necessary to uninstall beta 1.09
    well why did they say this then "It is recommended to uninstall older beta patches before installing this new beta patch."

    http://community.bistudio.com/wiki....HE_BETA

    =================
    grrrr, not impressed. Just tried to run my normal none beta ARMA and getting the same crap about &#39;CAA10&#39;. How can the beta have modified the original arma install??? its just a freeking mod folder isnt it? it doesnt touch anything to do with the original arma install? hope i can get this resolved soon




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