Jump to content
Sign in to follow this  
Mr Groch

"downloadable content that has been deleted" bug..

Recommended Posts

Hello

I'm runnind Linux dedicated server. It is running fine.

I'm bellong to coop gaming community and our base mod is XAM.

We habe also our addon package, and now we want to add ECS

to it.

I have modified XAM files and also ECS to be all Extended Eventhandlers compatible. I have ested in SP and all works great.

But.. When I try to play XAM mission on the server with XAM and ECS enabled on it, this will happens (game is returning to missions screen):

vehdespi5.th.jpg

I'm sure that I have this file on the server:

vehdes2tt0.th.jpg

And I'm sure that XAM is running:

vehdes3vo1.th.jpg

This happens only when ECS is running on the server, when I

disable ECS, all work fine. I'm sure that this is only some

config problem, but I don't know what modify to get rid

of this "downloadable content has been deleted" message..

PS. This message also appears on client side when using same

mod's, but you can just clikc OK and game is running fine,

all vehicles from XAM_vehdes works...

Thx for the help!

I know that this is common problem when loading some addons,

but I can't find the answer what is missing in the configs...

Share this post


Link to post
Share on other sites

OK, thx, I will try...

But I have one question - I need to add to each pbo file

smothink like:

class CfgAddons

{

class PreloadAddons

{

class xxx {list[]={"xxx"};};

};

};

Or I can just create one new "dummy" pbo file containing

something like this:

class CfgAddons

{

class PreloadAddons

{

class zzz {list[]={"xxx","yyy","vvvv",.....};};

};

};

?

Share this post


Link to post
Share on other sites

No idea, you'll have to try that method to see if it works.

Share this post


Link to post
Share on other sites

OK, thx for you help - it worked biggrin_o.gif

I have just made new pbo file that contains only config.cpp with:

class CfgPatches

{

class Preload_Misc

{

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] ={};

};

};

class CfgAddons

{

class PreloadAddons

{

class Preload_Misc_Addons

{

list[] = {"addon1","addon2",....};

};

};

};

BTW.Besides there is something wrong with that ECS mod,

becouse I had to add even QG addons in that list (becouse

even if mission has QG objects, server will display that "downlaodable content.." message....

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×