I couldn't think of a great way to describe what's happening other than 'slideyness'.
I am trying to make a basic static house object in the shape of an aircraft carrier.. I was having problems with the collision mesh not being there on the deck, so i have divided the deck up into boxes on the collision mesh so that from my limited testing so far anyway i can now run along -parts of- the deck and land a chopper on it...
But at points my character seems to get stuck and slides across areas of the deck, which results in death as im testing the boat on land- I believe this is at the seam points of the different 'collision boxes' in using (and i have just tried overlapping these collision boxes and it didnt help - sniff)
I'm importing the basic boat model from 3dsmax and as i say it's just a basic house static object with a config taken from brrseb's tutorial on making a crate, because all the config stuff is a bit wahey
But if anyone knows a fix to what im experiencing or knows what might be causing it, i'd appreciate the help
a little more info, i dunno if its related to this problem..
despite being able to 'land' on the carrier, and turn off the engine and 'eject' the option to 'get-out' doesnt appear.
thanks if anyone can help with my slippery-deck phenomenon![]()
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- I believe this is at the seam points of the different 'collision boxes' in using (and i have just tried overlapping these collision boxes and it didnt help - sniff)
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Foot soldiers have no problem, though, and I don't know about choppers, but I suspect they'd be fine.


