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3) Introducing ECS (beta)
3.1) What is ECS?
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ECS stands for "Enhanced Configuration System".
It's a collection of scripts and other upgrades, substantially created by project leader L. François. The mod introduces a multitude of expanding features to ArmA and came at first unnoticed by the community.
Due to its early stage of development in terms of compatibility some tweaks are necessary to get it in line with the files discussed here in this list.
This is, presumably, a temporary stage but I will post it here nonetheless, as some of ECS' features are most definitely in the "must-have" section of this compilation.
Features we would like to make use of:
- ECS AI enhacements
- ECS additional effects (fire, explosions, weather system)
- ECS sound immersion (radio chatter, environmental sounds)
Dispensebale features, due to superior alternatives and/or compatibility issues:
- ECS weapon and projectile sounds
- ECS "mute radio" system
- ECS tracer effects
(- ECS ballistics (and recoil?)) (somehow ECS interferes with NWD and Q11 - this can be changed by loading order, see below)
Now that we have an overview, let's get started.
Please pay attention to following the instructions by word if you are not familiar with editing files yourself.
Also keep in mind ECS is quite modular and allows for a lot of user-specific configurations. Refer to their site for more details and support.
3.2) Tweaking for compatibility
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- Download ECS from their site and install it.
Mirror: ArmedAssault.info, thank you, ofpdeadeye!
- Make the installation XEH-Ready by downloading the modified ECS_Core.pbo and replacing the original one (make a backup!

- Thanks for the idea and concept, sickboy, and thank you for the file, Matt Rochelle!
XEH download location
- Add a folder named "Disabled Add Ons" to your \@ECS\AddOns directory.
- move the following files into this folder*:
***- ECS_Armory.pbo, thus re-enabling a sound mod of your choice (Tested and works)
***- ECS_Quiet.pbo, re-enabling radio voices (Tested and works)
***- ECS_Tracers.pbo, re-enabling SIX tracers (Tested and works)
Important: Removing the add on files per se will cause the singleplayer game to run unstable! Savegames will not be loaded anymore as they detect to be reliant on the now "missing" add on files!
To run this properly you have to adjust the config.cpp of ECS_Core.pbo, as user mrcash2009 found out! Thanks for the info, mate!
Here's a prepared XEH-ready ECS_Core.pbo with removed Tracer, Misc, Armory and Quiet entries! (Seems to work, feel free to add comments or suggestions!
Replacement ESC_Core.pbo download location
- Tweak the .hpp files to properly enable Matt Effects. I took the liberty to upload two presets but play with them to your own liking.
- Run Armed Assault with ECS as the first custom entry in your mod loading order, i.e. Code Sample ***
"...\Armed Assault\beta\arma.exe" -maxmem=512 -nosplash ***-profiles=Profiles -mod=beta;DBE1;@ECS;@AACF;@General;@NWD;@Proper;@Re placements;@SIX;@TrueMod
This last step apparently is of major importance to make NWD and Q11's ballistics and weapons tweaks work. I don't know why. Probably Jebus' fault.
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That should do it for now. The AI enhancements of ECS are a huge improvement and so far there was no compatibility issue with any of the previous AI add ons.
Above all, the sound immersion this mod brings is highly recommendable and definitely a must-have for simulation fans. We hope to see the rest of the compatibility issues clearing up in future developments.
All of us like to express our most sincere appreciation for the author's work!