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Thread: Helicopter CONTROL? please help

  1. #1
    As a former flashpoint fanatic, nothing was more fun than flying choppers. The flashpoint heos were so controllable i could hit anything anywhere and land with ease. The rudder control was amazing and i loved it.

    Arma helos on the other hand, fly like a fixed wing plane and i cant get a hold of the darn thing. I am a licenced pilot in real life (fixed wing) and i love Arma, but i keep going back to flashpoint to fly.

    Does anyone else have this problem? Are there any fixes for this? Will it be fixed?

    Am i the only one that is mad about this?

  2. #2
    many people had this problem when first coming in touch with the way arma simulates helicopters. some said its rather realisitic, some said it isnt. however, you will get used to it if you just get yourself to play with it for a while.

    its not like a fixed wing ac. you just cannot rotate the chopper if you are moving forward. kinda exaggerated indeed, but we gotta live with it

  3. #3
    i think thats fixed in the next version using the rudder when moving forward.

    MattXR ( MxR )

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  4. #4
    "Fixed in the next version"? Are we talking about the same thing here? Rudder has been restricted like that since <1.05, hasn&#39;t it?

    what i wanted to add then is that its easier for me to control the chopper with joystick where it has been easier to control it with mouse in flashpoint back then. maybe this helps

  5. #5
    Well it just says this..

    Quote Originally Posted by [b
    Quote[/b] ]Improved airplane turn dynamics simulation (including improved rudder simulation)
    Who knows what its going to be like but i dont find any problems with it to begin with lol..

    Flashpoint Air Simulation was soo bad... it was totally unrealistic as a pilot turning was way over done but was there because people didn&#39;t often use a gunner... have you ever seen a chopper turn the way the OFP choppers did.. because i haven&#39;t




  6. #6
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    Maybe the OFP-choppers where not realistic, but at least the player was able to fly them like an real pilot would handle the real thing.
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  7. #7
    Quote Originally Posted by (Mr_Tea @ Mar. 13 2008,14:45)
    Maybe the OFP-choppers where not realistic, but at least the player was able to fly them like an real pilot would handle the real thing.
    That&#39;s indeed a very good point&#33;

    (Yet I have to say that I&#39;m all okay with the way ArmA does it since I&#39;m using a joystick)




  8. #8
    So let me get this straight.

    Helicopters CAN or CANNOT turn left and right without tilting the whole craft sideways in reality?
    I mean the way it turns when you autohover...

    I remember in ofp I used my mouse to turn left-right while being horizontal and my strafe buttons to roll left and right for dodging/avoiding enemy fire purposes etc.
    I don&#39;t know if "roll" is the right term here but I think you understand what I mean.

    What changed?

    I am rather used to using my helicopter like a plane but I have no idea if this is closer to reality than the Ofp version.




  9. #9
    Combat helicopters are designed streamlined and thus cannot ante up enough power at the tail-rotor to turn the body if in a forward motion.

  10. #10
    So the only way to turn left and right is to move at very slow speeds or when you autohover?

    Like it already is in Arma?

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