Just trying to get my head around something here.
I've got a unit playing a switchmove animation.

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player switchmove &#34;ActsPercMrunSlowWrflDf_TumbleOver&#34;;[/QUOTE]

This is executed via &#39;mov&#92;list.sqf&#39;:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
player addaction &#91;&#34;ACTION&#34;,&#34;mov&#92;tumble.sqf&#34; &#93;;
[/QUOTE]

via "nul = [player] execVM "mov&#92;list.sqf";" which is in a trigger(conditions: true AND &#33;local server).

Now the dilemma.
The animation is only played on the clients PC, now this is to be expected, but how would I, whilst keeping the action only accessible by the player, do a switchmove that all eyes can see.