Terran4999 0 Posted March 8, 2008 Does anybody know how to get the zombie mod to work. I started the mission editor, created the game logic, put in a few zombie but they all just stand still. Whats the problem??? Share this post Link to post Share on other sites
HxCxFxL 0 Posted March 8, 2008 When you use this pack http://ofp.gamepark.cz/index.php?showthis=10283 take a look here http://www.flashpoint1985.com/cgi-bin....04;st=0 Or do you use this pack http://ofp.gamepark.cz/index.php?showthis=9545 than follow the readme but I think you must just put the pbo in your addons folder and it works Share this post Link to post Share on other sites
Terran4999 0 Posted March 9, 2008 I got the "UNIFIED ZOMBIE ADDON BETA 3 SERVICE PACK 1A RELEASE" of the zombie pack. this that on a problem???[/u] Share this post Link to post Share on other sites
POPKA 0 Posted March 9, 2008 you need to get Horror Pack 3, that is the latest version, search for it on http://ofp.gampark.cz/ Share this post Link to post Share on other sites
biggerdave 56 Posted March 9, 2008 Hallo thaar. Zombie mod, you need to define gblalltargets. It's pretty simple if you want to use it pretty simply. Just type; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">gblalltargets = [player] into the init line of the game logic. You can make it a bit more advanced for group play, just use; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">gblalltargets = [player] + units (group player) to get the zombies to go after you and your squad. These are basic version for basic missions of course. You can make them a lot more complex. ie; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">gblalltargets = [man1] + [Man2] + [Man3] + units (group1) + units (group2) (big thing to remeber, is that you have to define at least one single unit before defining groups, "gblalltargets = units (group1)" won't work. I don't know why, you just have to do it this way, use either "player" or put a dummy unit in which is setdamaged 1 at the start.) If you download HP3 there's two prefab game logics you can just plonk in your mission to get zombies to attack the player and the player and his group. EDIT: Fixed my terrible coding... Share this post Link to post Share on other sites