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Thread: Terrain Deformation

  1. #1
    There are some new Generation Games that have this new feature implemented, and they are using DirectX 10 to also make this happen among other features.

    Will Terrain Deformation be possible in ArmA2 engine?

    Will we be able to cover in a bomb crate?
    Can we use a shovel and dig a trench for cover?
    If this feature could be possible would it make ArmA2 more realistic?

    What problems could Terrain Deformation represent? (in every aspects)


    Terrain Deformation Demo Video

    PS- Is it too soon to talk about this feature?

  2. #2
    simply no. I think that whatever benefits that this thing brings (to realism that is) is overwhelmed by the difficulties of implementing it at this stage in development. Maybe for arma 3.

    LoL bravo 6 , only yesterday we got that developer blog about how beautiful the terrain and the foliage will be and you are already thinking of destroying it

  3. #3
    ArmAII/OFP Fan bravo 6's Avatar
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    Destroying it?!
    ... Au contraire, mon ami.

    I wish to give the proper aspect of war to it
    Like the man with a cool hair once said: ""War is not nice, and war is definitelly not funny. We really want to portray this well in ArmA"

    I can't imagine how this can be hard/difficult and maybe impossible to implement in ArmA2. Like i said before, i have no idea. But maybe with some extra smoke and dust it can be done properly..

    I know BIS Has Huge Potential on this Game, just don't know it's limitations.

  4. #4
    Deformable terrain has been done before in games... so its not an un-seen feature, and isn't unrealistic to ask for. In fact, this is probly one of the top three features thats been requested for ArmA2 and ArmA.

    First off, of course this would make ArmA2 alot more realistic. Its not very real looking when a huge bomb goes off and leaves a flat crater on the ground is it?

    Useing a shuvle to dig trenches would be awsome, but that would really depend on how sensative the system was and how detailed the deformation could be. If it could be made to deform in small enough amounts, then it should be possible. And if you have terrain deformation in a game, it goes without saying you can use the deformation as cover. What would be the point if you couldn't?

    Only BIS can say how difficult it really would be to add to the ArmA2 engine... but seeing as BIS appears to have trouble modernizing anything but the graphics part of the engine, its unlikely. Tho if it could be added into the egine, performance probly wouldn't be too big an issue. Only small amounts of terrain would be effected at any given time... tho the obvious questions are there for MP useability.

  5. #5

    Arrow

    Quote Originally Posted by (stakex @ Mar. 06 2008,23:28)
    Its not very real looking when a huge bomb goes off and leaves a flat crater on the ground is it?
    Is this better?
    http://www.youtube.com/watch?v=RNxNrxLmAZk
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  6. #6
    Now THATS terrain deformation....

  7. #7
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by (bravo 6 @ Mar. 06 2008,16:18)
    There are some new Generation Games that have this new feature implemented, and they are using DirectX 10 to also make this happen among other features.

    Will Terrain Deformation be possible in ArmA2 engine?

    Will we be able to cover in a bomb crate?
    Can we use a shovel and dig a trench for cover?
    If this feature could be possible would it make ArmA2 more realistic?

    What problems could Terrain Deformation represent? (in every aspects)


    Terrain Deformation Demo ***Video

    PS- Is it too soon to talk about this feature?
    Thats really nothing new. There was a game called Starfighter that came out in 1996 that had that. Starfighter I used to just keep shooting the sides of mountains to make canyons to all my objectives to avoid SAM launchers.

  8. #8
    I think it would be awesome, as long as the holes aren't buggy or unrealisticly big/deep. One problem that I would imagine is building that float in midair because the ground was deformed, but they weren't.

  9. #9
    ArmAII/OFP Fan bravo 6's Avatar
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    This one looks very Hollywood effect, but its real.

    Failed IED Video (Iraq)



    pic 1 (1615.55 KB)

  10. #10
    First Sergeant
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    What do you need deformable terrain for if AI doesn't know how to handle it? I don't know whether harder to implement than DD of buildings, but AI lacks the knowledge/sense of the terrain (I mean the surface), and one of the reasons they abandoned DD for ArmA 2 was the AI.

    Well, of course it could be implemented without AI knowing how to handle it, but that wouldn't be the same fun, would it?

    On the other hand though, if it's similar to DD of buildings there should be a way to implement some kind of a workaround just like the destruction system in ArmA 2. I don't work for them, so I don't know.

    It's quite low on my wishlist to be honest, as you usually don't blow the ground up, rather the buildings and enemy's hardware. Which means it would serve mailny as an eye candy.
    ziajafoto 3d-ready blog (polish)
    "As you can see, i've taken a hit to the head. It's nothing serious but I am bleeding badly"

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