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Thread: New error !

  1. #1
    All was perfect before that µMµ%§ error. When I try to load my sat map: Visitor 3 tell me :

    Error Loading P:\

    ? WHAT ?

  2. #2
    Gunnery Sergeant
    Join Date
    Nov 28 2006
    Location
    Athens - Greece
    Posts
    509
    or your sat_map color depth or image size are wrong.

    **EDIT**

    on the other hand I just noticed that your error says P:\ this should be P:\your_map_dir_name\data




  3. #3
    Image size is Ok, what is color depth ?

  4. #4
    Gunnery Sergeant
    Join Date
    Nov 28 2006
    Location
    Athens - Greece
    Posts
    509
    have a look again in my previous post.

  5. #5

    Angry

    I dont understand... Visitor 3 work perfectly with others maps. I check all the path...

  6. #6
    Ok, 10 hours to solve the problem... Now it's work... But it not work WELL !

    Here is my layers.cfg

    Quote Originally Posted by [b
    Quote[/b] ]class Layers
    {

    class terre
    {
    texture = "Sinai\data\terre_detail_co.paa";
    material="Sinai\data\terre.rvmat";
    };

    class roche
    {
    texture = "Sinai\data\roche_detail_co.paa";
    material="Sinai\data\roche.rvmat";
    };



    };

    class Legend
    {
    picture="Sinai\Source\mapLegend.png";
    class Colors
    {
    /// color names should correspond to surface layer names

    terre[]={{255,246,0}};

    roche[]={{255,0,0}};


    }
    };
    And on of my two .rvmat

    Quote Originally Posted by [b
    Quote[/b] ]ambient[] = {0.9,0.9,0.9,1};
    diffuse[] = {0.9,0.9,0.9,1};
    forcedDiffuse[] = {0.02,0.02,0.02,1};
    specular[] = {0.0,0.0,0.0,0};
    specularPower = 1; // specular interpolator must be enabled
    emmisive[] = {0,0,0,0};

    PixelShaderID = "NormalMapDiffuse";
    VertexShaderID = "NormalMapDiffuseAlpha";

    //surfaceInfo = "landtext\bumps.bisurf";

    class Stage1
    { // normal map
    texture="sinai\Data\roche_detail_nohq.paa" ;
    uvSource="tex";
    class uvTransform
    {
    aside[] = {10,0,0};
    up[] = {0,10,0};
    dir[] = {0,0,10};
    pos[] = {0,0,0};
    };
    };

    class Stage2
    {
    texture="sinai\Data\roche_detail_co.paa";
    uvSource="tex";
    class uvTransform
    {
    aside[] = {10,0,0};
    up[] = {0,10,0};
    dir[] = {0,0,10};
    pos[] = {0,0,0};
    };
    };
    And the result is:



    Where is my SAT MAP

  7. #7
    Layers.cfg should use _mco as the textures:

    texture = "Sinai\data\terre_detail_mco.tga";

    and

    texture = "Sinai\data\roche_detail_mco.tga";


    Planck

  8. #8
    OMG... It was so simple. It's a shame I dont see it before.

    Thanks Plank

  9. #9
    Quote Originally Posted by [b
    Quote[/b] ]Layers.cfg should use _mco as the textures:

    texture = "Sinai\data\terre_detail_mco.tga";

    Are you sure this is correct?

  10. #10
    Actually, no.........I was wrong, it should be .png

    Other than that it is right.



    Planck

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