This mission never actually ends, it just shows an end sequence, resests all the ai and towns and starts over, no reassign, all JIP. ***Your scores are kept if you don't restart it. ***Players are put back in thier start positions etc. ***You don't need to restart this mission, it can run indefinately.
Select Missions(friendly towns/mhq/base)
Fire Support Menu
Transport menu - available at base/mhq (T Key)
Transfer Money(to any player on your team)
Vehicles available depend on rank and class.
PVt's can now recruit one squad ai member.
Corazol Split East/West
Press 'T' for Transport menu when in base or at MHQ, you can also return using 'Transport to base' on town flagpoles. ***You can transport to the MHQ from base.
Purchase Vehicles and Recruit Soldiers from the action menu
Missions are available for extra points
MHQ can only be used by the MHQ Commander/Officer class. ***Map marker is red when MHQ is Damaged, MHQ Options will not work until it is fixed. ***MHQ has all base options, but can be driven anywhere. ***It provides a mobile point to transport to from base.
Transfer money to other players using the 'Tansfer Money' action. ***Earn money from town income and points.
Squad kills by AI under your command will give you points.
Command more troops and gain access to more vehicles as you earn rank
Commander has team spectate ability and can build a Forward Operating base. ***A hangar with repair/refuel/Medical Support
Civilian are referee's and have the ability to spectate both teams. ***They can also warp at will around the island by clicking on the map.
Rounds complete when a team has reached 1000 points or hold all towns. ***Towns are 50 points each and are calculated on game end. ***The game automatically resets and keeps all player scores.
Flags markers start as green, then change to blue or red depending on who owns the ground and appear after mission start.
Successfully completed missions add to the team score.
Bases are protected from enemy players, you will be docked 5 points for entering them and lose your vehicle.
AI automatically defend towns and launch assault on enemy positions.
Map markers now show your entire team. ***Yellow markers for infantry and parachutes. ***Blue for cars/trucks. ***Green for armor. ***Black X for air And turn red when a unit is destroyed.
Realistic Bleeding and Blackout.
Status screen for all player info
Engineers build Field Guns and Farp's
Snipers have access to Weather/ballistics real time stats
Gain points for fighting over towns. And Completing missions
Earn a team score dependant on towns owned and missions completed.
If you kill an unarmed enemy you will be fined 30 points.
Towns automatically switch sides depending who has more troops there.
As commander you have many Radio commands.
If you go to the Recruitment point you can recruit AI units into your squad.
If you go to the Mission control building you can take a side mission for points.
If you disconnect and reconnect your score and rank will be retained.
If your a leader you can set the squad waypoint by holding shift and left clicking the map.
If your a leader you can remove squad waypoint by holding alt and left clicking the map.
If your a driver you can earn points for carrying soldiers into battle from the base.
If your in command of a vehicle, stop at the airbase, A farp or A dock to be fully serviced.
If you are a medic you can set up a MASH (Mobile Army Surgical Hospital) when players heal (enemy inflicted wounds) you get points. As medic your priority must be healing.
If you are an engineer you can set up a FARP (Forward Arming and Refueling Point) when you are near a repair vehicle. If you fully repair a marked vehicle at your farp you will earn points, As engineer your priority must be repair.
You can set your terrain detail (grass), View distance and Air view distance (How far you see in a plane or chopper) in Transfer or Mission HQ offices. High settings may make your system unstable