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Thread: Mando Bombs and Mando Air Support Console

  1. #111
    Chief Warrant Officer mrcash2009's Avatar
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    I have a few scripts in on large personal mission that dont all get along too well. this New addition pretty much covers the lot in one script ... and THATS a keeper.

    Great work!

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  2. #112
    Chief Warrant Officer mrcash2009's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]- Call for reconnaissance: A plane will fly over the indicated area and after egressing its data will be available for any player of the console operator side. Enemy vehicles, ships and static weapons detected by the reco plane will be marked in the map for 2 mins (you may use that info to order bomb runs or CAS).
    - Call for ammo supply: a chopper or plane with aproach and will drop two ammo boxes in chutes, you may define ammo box type.
    - Call for vehicle supply: a chopper or plane with aproach and will land a hitched vehicle. You may define the vehicle class.
    - Call for reinforcements: a chopper or plane will aproach and a group of ten soldiers will jump in chutes and join your group. You may define unit types.
    I dont see included missions showing these new featured in action? The missions supplied are pretty much as 1.3 and previous ... I checked the readme that simply stated these things can be done, but no specifics? Am I missing something?

    EDIT: Ignore me, looking at wrong map for test mission (DOH).




  3. #113
    Warrant Officer Mandoble's Avatar
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    mando_bombs_mapdlg.Sara and mando_bombs_mapdlg_mma.Sara.
    Open mando_airsupportdlg.sqf and make sure it is v1.4 what you have installed.

  4. #114
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if &#40;isNil &#34;mando_airsupport_type_rc&#34;&#41; then
    *** {
    *** *** ***if &#40;side player &#33;= east&#41; then
    *** *** ***{
    *** *** *** *** if &#40;side player == resistance&#41; then
    *** *** *** *** {
    *** *** *** *** *** ***mando_airsupport_type_rc = &#34;AV8B&#34;;
    *** *** *** *** }
    *** *** *** *** else
    *** *** *** *** {
    *** *** *** *** *** ***mando_airsupport_type_rc = &#34;AV8B&#34;;
    *** *** *** *** };
    *** *** ***}
    *** *** ***else
    *** *** ***{
    *** *** *** *** mando_airsupport_type_rc = &#34;Su34&#34;;
    *** *** ***};
    *** };[/QUOTE]

    if i change this section in to a other type of plane then i will recieve the other plane right ?
    (like i want to have recon by UAV so if i change the av8b to UAV i will get the UAV type doing the recon right ? ***(UAV = EMSI_MRQUAVS)


    EDIT : never mind just tried it and it worked (although the UAV is going to be a sitting duck against shooters )



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  5. #115
    Warrant Officer Mandoble's Avatar
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    That code is executed in case mando_airsupport_type_rc is not defined. All you need to do is to setup it to the desired value in your init.sqf before actvating the console, so you dont need to change any code within the script. Same applies to the rest of global vars that you might set for the different options.

  6. #116
    damn..... well good to know its easier that way then finding it all in the scripts it self

    this is realy top notch i cant wait to see whats in next (i cant think of anything right now as it is the most complete support script availible)

  7. #117
    Wow Mando you rock just gets better and better thankyou

    So whats next for the console. ?




  8. #118
    Warrant Officer Mandoble's Avatar
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    Next ?? Nothing planned so far, unless there is some bug to fix to the current one.

  9. #119
    one little question in the airsupport init there are sams active

    now i need a sam site without any rockets so it can function as a radar system with out shooting down my bird (several other sams are fully operational on the island) i just need the radar lock tone and warning to show up when the chopper you start in gets close to the island

    how do i do this ?

    ( the plan is to have the radar lock on to the chopper and the pilot saying something like "SH*T they know we are here you better be carefull out there" this way giving the feeling as if the enemy realy knows they are in the country and with that making sense why the enemy has several positions bottled up and are heading for several locations)

  10. #120
    Warrant Officer Mandoble's Avatar
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    You cannot use a SAM for that, if a SAM lock on you, it will fire at you. If what you want is just the sound and the message, just check the range to your reference position, and when inside range:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    playSound &#34;mando_lockedon&#34;;
    titleRsc&#91;&#34;mandolockedon&#34;, &#34;PLAIN&#34;&#93;;
    [/QUOTE]

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