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Thread: Mando Bombs and Mando Air Support Console

  1. #1
    Warrant Officer Mandoble's Avatar
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    Talking

    <span style='color:red'>Updated to v1.61</span>



    A plane will perform real and accurate free fall or SADARM bombs run against indicated object or coordinates.

    Use any plane you want with any bomb class available in ArmA, external addons or the scripted SADARM and execute deadly bomb runs against any unit, vehicle, building, object or coordinates.

    Read the <span style='color:blue'>Mando Bombs ArmA online help</span> for more info about demo missions and scripts usage.

    Included also the Mando Air Support Console, from where you may order bomb runs over map positions or call for close air support where the planes will select targets within 500m from the indicated support center. You may also call for attack choppers support, airborne assaults and if Mando Missile ArmA is initialized in your mission, call for cruise missile attacks. Sakakah bombing problems gone.

    Changes in v1.61:
    - No more unlimited missiles for armed reconnaissance missions.
    - Armed reconnaissance missiles maneouverability increased.
    - More friendly camera control, now you dont need to fight the plane movements while aiming with the camera.
    - Camera speed increased and also adjusted based on zoom level. Overal speed increased and fine control even with maximum zoom.
    - Camera for non reco missions is now steerable, but you cannot zoon in it.
    - Mando Missile visual launcher using SADARM bombs included (mando_bombs_airsadarm.Intro demo mission).


    Changes in v1.60:
    - Now you can use static objects and static weapons for vehicle supply missions in both, console and non console air support.
    - New code global vars that are executed when reinforcements and airborne assault groups are created.
    - New global to set LAND or JUMP modes, last seleted mode is kept next time you open the console.
    - Civilian1 was causing problems, not substituted by Civilian11 for any civilian mission.
    - Online help updated.
    - Last support position is keep as current support position next time you open the console.


    Changes in v1.59:
    - Now you can switch between cameras of all missions in-flight (cruise missiles have priority).
    - Now you can select LAND or JUMP mode for reinforcements and airborne assaults.
    - Now you can set different vehicle types for LAND and JUMP reinforcements or airborne assault missions.
    - Setup/Info dialog is now working, you have 5 configurable listboxes and a configurable info text.
    - Demo mission mando_bombs_armedrec.Sara updated (<span style='color:blue'>Air Support Console v1.59 video</span>).
    - Carpet bombing option added.
    - Now you may control comms state with a new global var, if value = 1, no comms so console will not work.
    - Added a new read-only global array with all the vehicles of the leaders in current missions.
    - Now you can control the side of the console with a new global var.
    - Now you can switch the control mode of missiles fired by reco planes to manual (TV) mode with a new global.
    - Lateral widescreen bars gone when in camera mode and console hidden.
    - If you change the course of a reco plane, it will consider also the current altitude set in the slider.
    - More details, examples and explanations added to the help file.




    And now you can use also SADARM dropped from planes, ground deployed or fired by artillery or tank units.

    <span style='color:blue'>Get Mando Bombs and Air Support console v1.61</span> <span style='color:red'>(Please, do not mirror this version yet)</span>
    No addons required unless you want to use Mando Missile ArmA options available (you may use the addon or the script suite)


    See it in action
    Air Support Console
    Ground deployed SADARM
    SADARM saturation bombardment
    Armed Reconnaissance




  2. #2
    Master Gunnery Sergeant Imutep's Avatar
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    Nice one, Mandoble.
    Frontpaged at Assault Mission Studio

    Regards

    Assault Mission Studio - German Mission Editing && Scripting Website

  3. #3
    Sweet&#33; Thank you Mandoble&#33;
    “All right, they&#39;re on our left, they&#39;re on our right, they&#39;re in front of us, they&#39;re behind us....they can&#39;t get away this time.
    ”General &#39;Chesty&#39; Puller
    [USMC,when surrounded by 8 enemy divisions during the Korean War.]

  4. #4

  5. #5
    You&#39;re an Angel Mandoble&#33;
    Hat off; nice work&#33;
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  6. #6
    Chief Warrant Officer mrcash2009's Avatar
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    This is superb. Perfect for some personal mission making, when patrolling Sahrani Sud gets heavy in the towns (with random patrol script squad number) ... call the big boys in .

    Works nice with the new satellite Mod too.

    Extensive Addon/Mods List | Addon/Mods Help Thread | Patching Arma Guide |
    Voice Activation Thread (with profiles) | AI Command Guide | My Vimeo Page

    LiquidPinky: "Screw Steam, I wouldn't feed it my shite if it was starving" 2012.

  7. #7
    I hope a MOD could integrate THIS TOPIC into this here.

    Regards, Christian



    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  8. #8
    Hi mate,

    First of all THANKS for this,its excellent,i merged ur example mission into my own mission,removed a few things,just the title text etc.....An also the markers,now i was wondering if the markers need to stay in at all as i hav had unpredictable results as sometimes the planes will bomb and other times they wont,i think i chose the right direction etc...for them to fly in from,I also cant have close air support either,i take it,this is why?

    THANKS and all the best

    Dan

  9. #9
    Now Mandoble allowed us to mirror the scripts I add the Armaholic.com mirror as well.

    Armaholic mirror:
    http://www.armaholic.com/page.php?id=2793

  10. #10
    Warrant Officer Mandoble's Avatar
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    Author of the Thread
    Dan ick, markers are not needed. They are there to help you to mark objetives in your map for bomb runs. Close air support is available as long as there are enemy vehicles closer than 500m from the point you mark in the map, and, of course, as long as you have planes left for the mission.

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