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Thread: scripts for small things

  1. #1
    Hi i wonder is there any small cool mp working atmosphere making scripts like making a soldier take a smoke and other misc stuff?
    Would be nice when having bases to have the a.i do some random stuff so players wont be getting such a static experience like they get for an example in evo.

  2. #2
    Master Sergeant
    Join Date
    Oct 12 2001
    Location
    France (Paris)
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    733
    That would be even better if these anims were included as default "iddle" animations, in Aware or Safe mode.

    For example, you can see that sometimes, the soldiers randomly check their weapon or stretch their neck. It would be quite cool to see them smoke, turn round, gather with buddies, walk a bit... This would make them less robotic.

    Malick

  3. #3
    In QG, there is a scene where a guy interrogates another guy, and the animations are great. He sticks his USP in the guys face, waves his arms around, stomps around etc.

    I'd like to know how to use those myself.

  4. #4
    Quote Originally Posted by (Malick @ Feb. 12 2008,11:37)
    That would be even better if these anims were included as default "iddle" animations, in Aware or Safe mode.

    For example, you can see that sometimes, the soldiers randomly check their weapon or stretch their neck. It would be quite cool to see them smoke, turn round, gather with buddies, walk a bit... This would make them less robotic.

    Malick
    Setting a current waypoint to "dismissed" gives each soldier individual & random actions. Never seen one smoke though
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  5. #5
    Master Sergeant
    Join Date
    Oct 12 2001
    Location
    France (Paris)
    Posts
    733
    Yeah, I know, that's already a start. In fact, I'd like to see this behaviour in SAFE and/or AWARE mode, when units are idle.

    The chance and frequency of a unit doing an idle animation (as cited before) would depend on its state and the type of waypoint. In AWARE, the chance and frequency should be much lower.

    Well, I'm day dreaming, as this should be default anims, not an addon.

    Malick

  6. #6
    WolfRug's dynamic AI sounds adds some immersion also. When soldiers in safe mode they will randomly yawn, laugh, cough, bitch about the weather, etc.

    They also say different phrases when in combat.

    Check it out:

    http://www.ofpec.com/forum/index.php?topic=30495.0




  7. #7
    G'day, for a smoking man (without smoke of course) you could try,

    create a unit and name him
    Quote Originally Posted by [b
    Quote[/b] ]sittingman
    in his init

    Quote Originally Posted by [b
    Quote[/b] ]this setBehaviour "safe"
    in your mission init add
    Quote Originally Posted by [b
    Quote[/b] ]sittingman switchmove "AmovPsitMstpSlowWrflDnon_Smoking";
    or whatever animation you want, or name multiple units for different animations.

    Odin


    "I have not failed, I just found 10,000 ways that would'nt work."

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