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Thread: Ending Intro???

  1. #1
    Ok... I know I figured this out before in OFP, but I can't find my mission in OFP where I ended the mission in the intro.sqs script that I made. I looked at a bunch of tutorials from OFP, tried those, but still no luck in ending my intro cutscene in ArmA.
    So... I have to ask what for some of you is a "duh" question.... how do you end the freak'n intro cutscene so that the game continues on to the mission???
    The only way I know how is using timed "end" triggers but that requires proper timing and is a BITCH to get working properly.

    If anyone could give me a simple end script to add at the end of my intro.sqs script, that would be excellent.
    This is, by the way, for a concentration camp liberation mission for my mod that will be in our upcoming Lost Brothers Mod release (which will include new armor, insurgents, and missions). All I need is this one simple fix and this mission is done and ready to go.

    Thanks a bunch!

    Chris G.
    aka-Miles Teg<GD>
    -Expect the Unexpected-

    http://www.thelostbrothers.com/

  2. #2
    To return camera control to the player, you need to do this:

    player cameraEffect ["terminate","back"];

    Basically, just tack it onto the end of your cutscene script and voila.



    Everything I have released for ARMA can be found here.

  3. #3
    That&#39;s sort of an amusing concept.. a never ending intro. If you&#39;re introduction never ends, then you&#39;re not introducing anything. Sorry, a little spam.


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  4. #4
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    @CSL: I think he means the &#39;intro&#39; part of the mission, which needs to end so that the mission can start

    As for your timed end triggers, didn&#39;t you think about using the condition field? This is basic stuff
    In the condition field you have &#39;end&#39;, with the trigger type set to &#39;end 1&#39; or whatever. Then when you want to end the intro:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">end = true;
    _camera CameraEffect &#91;&#34;Terminate&#34;, &#34;Back&#34;&#93;;
    CamDestroy _camera;[/QUOTE]

    I just copied that last piece of code from a BIS mission. It goes at the end of your intro camera script.




  5. #5
    Crap, thats what I was missing...the stupid trigger with the End1 selected. *** In all those OFP tutorials, they fail to mention the fact that you need that trigger because they ASSUME that everyone knows how the coding works. So unless you notice the trigger and figure out its purpose, you&#39;re out of luck. ***Not all of us are coders who engage in mission scripting. ***I know jack shit about coding and script creation and thus end up blundering around with scripts until I get something to work (the Mortland method). ***
    So what is simple to some may be complex for others who know very little about the mechanics of scripting or even basic concepts of scripting.
    Some may say, "Well then just quit making missions and leave it to the pros" but I think that if they saw my missions in OFP, (many of which had some really advanced cut-scenes and camera FX) they would think otherwise. *** Quality missions have always been in seriously short supply so its important the we write tutorials to help out newbies. ***I just got a PM from one and directed him towards the OFP editing center. ***But I think that perhaps its time for some new tutorials to be written. ***As soon as I can I think I&#39;m going to start writing some tutorials and demo missions for complete noobs that explains things in non-technical terms. ***
    At any rate, I thank you all for the info. ***It is much appreciated. ***

    Chris G.
    aka-Miles Teg<GD>




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