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Thread: Map Making (A to Z)

  1. #51
    Height map is supposed to be 16 bit grayscale, Satellite/Mask 8 bit rgb. Also they need to be Power of Two dimension:

    256x256 px
    512x512 px
    1024x1024 px
    2048x2048 px
    4096x4096 px


    etc...

    -edit-

    Also, something I've not seen mentioned before which can cause problems, if you're working with layers and don't flatten the image before exporting as .png from PS you can encounter problems.

    If you can't figure it out now, send it to me via PM, I'll try and have a look.




  2. #52
    Master Gunnery Sergeant Pauliesss's Avatar
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    Still no progress, I have even made a new map and still cant see the texture on ground.... but when I zoom close, I can see ground like I defined in mask...but thats the only thing I can see.

    Sending you PM Opteryx in few minutes...

    Edit: everythings O.K. now, thanks Opteryx.




  3. #53
    I have a question about grass on a map.
    Do you have to put thousands of p3d grass models on areas where you want some, or is there a way with the mask or something like that to generate grass easily?

  4. #54
    Master Gunnery Sergeant Pauliesss's Avatar
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    Quote Originally Posted by (benny_blanco @ July 10 2008,16:38)
    I have a question about grass on a map.
    Do you have to put thousands of p3d grass models on areas where you want some, or is there a way with the mask or something like that to generate grass easily?
    Very good question, I would like to know this too...

  5. #55
    Quote Originally Posted by (Pauliesss @ July 10 2008,16:19)
    Quote Originally Posted by (benny_blanco @ July 10 2008,16:38)
    I have a question about grass on a map.
    Do you have to put thousands of p3d grass models on areas where you want some, or is there a way with the mask or something like that to generate grass easily?
    Very good question, I would like to know this too...
    in your config.cpp you have

    class CfgSurfaceCharacters, and this defines the probability of it to appear.

    example:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSurfaceCharacters
    {
    class grassClutter
    {
    probability&#91;&#93; = {0.015};
    names&#91;&#93; = {&#34;grasssmall&#34;};
    };
    };[/QUOTE]
    the number defines the probability for it to appear on the defined and specific texture. if you have more p3d in this, the soma of the numbers cant be more the 1.

    Note: you need to define the &#39;grasssmall&#39; in your &#39;class clutter&#39;
    like this per example:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class grasssmall&#58; grasssmall
    {
    model=ca&#92;plants&#92;clutter_trava_dlouha.p3d;
    affectedByWind = 0.3;
    colorByGround=0.9;
    scaleMin = 0.55;
    scaleMax = 1.00;
    };[/QUOTE]

  6. #56
    Can someone help me with my questions on Page 3?

  7. #57
    Quote Originally Posted by (Brendon @ July 11 2008,07:24)
    Can someone help me with my questions on Page 3?
    wich one?

    Quote Originally Posted by [b
    Quote[/b] ]I can also not connect to Buldozer (says mismatch of exe and data?)
    you said its fixed.

    Quote Originally Posted by [b
    Quote[/b] ]Link? Because I have no idea what you&#39;re talking about.
    <ul>http://ofp.gamepark.cz/utilities/makepbo_11.zip - Makepbo (for repacking them after you&#39;re done)

    http://ofp.gamepark.cz/utilities/pbo_decryptor15.zip - Pbo Decryptor (for extracting files from .pbo files)

    http://community.bistudio.com/wiki/OFP:_Community_Tools

    http://armaeditace.blog.cz/0709....oru-pbo

    http://armapoint-programas.blogspot.com[/list]

    You could also have this list if you searched for 2 mins in Google.
    Though i don&#39;t exactly understand what you need.. elaborate alitte.

    edit: fixed last link.




  8. #58
    Master Gunnery Sergeant Pauliesss's Avatar
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    bravo6: I have defined everything exactly how you said, but I still cant see any grass in Visitor(Buldozer).

  9. #59
    Thx a lot Bravo6, gonna try this soon.
    @Pauliess: if it&#39;s defined in config.cpp, i think it&#39;s an ingame feature, try to pbo your map and launch it in arma.

  10. #60
    Master Gunnery Sergeant Pauliesss's Avatar
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    Oh, yeah, I already figured that out, going to try it too, sorry then.

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