
Originally Posted by
(The_Captain @ Feb. 04 2008,12:28)
If players are going it alone rather than acting as a team, more fault lies in the way the map is designed rather than the players. If the map encouraged players to stick together rather than go it alone, they would quickly figure that out and do so. Hitting them over the head with an 'anti rambo' script is not an ideal solution.
For example, if it were possible to actually *lose* a game of evolution by the AI attacking the poor players, they might decide to stick together. As it is, players figure they can harvest points their own way by going it alone, especially if all other players are occupied ramboing themselves. (The high travel time and low enemy count is also to blame: with players travelling long distances to a combat zone, they're unlikely to wait for fellow players before embarking. With such a long time spent traveling, players are most often alive while in transit, far from any fellow players, making teaming up rather difficult.)
Arma is also to blame for its high lethality, especially when 'ramboing' against AI or players: you're the only target for every AI or player nearby, giving them no other distractions.. and a single bullet, not to mention all of arma's other weaponry, can kill. This makes actually surviving combat with fellow players incredibly problematic. With such a high investment in time and energy in actually working with other players, and the low group survival rate in a map like Evo, sticking with other players is more trouble than its worth in many situations.
If the map and game are set up to make it hard to: locate, travel, fight, and survive with other players (and there are few systems to discourage ramboing, save individual death), ramboing will probably be a preferred strategy for many players.
I personally prefer games that emphasize teamwork, but I don't think it's fair to lay all of the blame on players when they're just trying to have fun in a way that works for them, given the game they're playing.
If you want to encourage players to play as a team, punish the entire team for being uncoordinated, don't punish the individual players. A quick loss at the hands of AI or other players does wonders to encourage even rudimentary teamwork.