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Thread: How to fix/merge sections in parts from old models

  1. #11
    A hint: if ypou've done all the above but still cannot get the sections to merge do the following:
    - select the faces in sections you want to merge
    - Faces>Move Bottom (oor Move Top, Bottom is however best if you have other sections that use semi-transparent textures)
    - wait a couple of seconds for sections window to refresh.

    Then if you have semi-transparent textured sections like muzzle flash that now occlude other faces (if you only used the move bottom on nontransparent faces it must be allright allready) - mark them and use Faces>Move Top.

  2. #12
    Very useful info feersum and very appreciated. I wrote a very basic O2 script that sets the User value to 0 for every face in the needed. Probably not the finest solution but should save you some work.

    SAVE YOUR MODEL BEFORE USING THE SCRIPT!

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#include &#34;std&#92;SpecialLod.hpp&#34;
    console=openStandardIO;

    _p3d = this;

    _levels = getResolutions this;
    _LODs = getObjects this;

    _objects = &#91;&#93;;
    for &#34;_i&#34; from 0 to &#40;count _levels - 1&#41; do
    {
    _x = _levels@_i;
    if&#40;IS_LOD_RESOLUTION&#40;_x&#41; &#124;&#124; _x == LOD_VIEW_GUNNER &#124;&#124; _x == LOD_VIEW_PILOT &#124;&#124; _x == LOD_VIEW_CARGO&#41;then
    {
    _objects = _objects + &#91;_LODs@_i&#93;;
    };
    };

    for &#34;_i&#34; from 0 to &#40;count _objects - 1&#41; do
    {
    _object = _objects@_i;
    for &#34;_j&#34; from 0 to &#40;countFaces _object - 1&#41; do
    {
    _face = &#40;_object face _j&#41;;
    _val = _face setFaceFlags &#91;&#91;25,31&#93;,0&#93;;
    };
    };[/QUOTE]




  3. #13
    Sergeant Major Norsu's Avatar
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    Quote Originally Posted by (Panda[PL
    @ Jan. 31 2008,13:30)]A hint: if ypou&#39;ve done all the above but still cannot get the sections to merge do the following:
    - select the faces in sections you want to merge
    - Faces>Move Bottom (oor Move Top, Bottom is however best if you have other sections that use semi-transparent textures)
    - wait a couple of seconds for sections window to refresh.
    Thanks Panda[PL]. That got rid of one extra section .
    It's just unfortunate that after all that work, there is no real reward other than the accomplishment itself.

    FDFmod - 3d modeler & texture artist

  4. #14

  5. #15
    Great tut fearsum and thanks for the extra Panda

    Interestingly the Piper had 86 sections to start with in the 1.0 res lod
    It has 13 textures (yes I know, not ideal)
    Checked all textures and they already had 0 in User
    So I went through every texture (Ctrl click texture name) and did the Move bottom (and move top for glass/transparents)
    With that the count finally dropped (you really have to wait and change LOD to see it)
    Final count down to 22
    I&#39;m guessing I won&#39;t be able to reduce it any further (without maybe texture merging)

  6. #16

    Post

    TYSM u all &#33; nice tuts &#33;
    Would you please can could may might will would shall should ? Because when everything is hunky-dory, AT do it better, because he's just some crazy old coot putting everyone in odd's way !

    FESTUNG - MOD Leader
    Berlin 1945 - MOD Leader
    the old dear WWIIEC - Addon maker

  7. #17
    RKSL-Rock
    Guest
    I&#39;d like to add my thanks too. Guys you have seriously just saved me hours of work.

    Thank you very much.

  8. #18
    yo guys any way to fix this problem in the models made with O2 for ArmA? not importing them from OFP... I tried everything, nothin happened..

  9. #19
    Quote Originally Posted by (Linker Split @ Feb. 03 2008,01:21)
    yo guys any way to fix this problem in the models made with O2 for ArmA? not importing them from OFP... I tried everything, nothin happened..
    Huh?? Would you like to expain that again.

  10. #20
    Master Gunnery Sergeant DaSquade's Avatar
    Join Date
    Jul 24 2003
    Location
    Belgium
    Posts
    1,113
    Quote Originally Posted by [b
    Quote[/b] ]Huh?? Would you like to expain that again.
    I suppose he made new models, so no imports from OFP.
    Well we could help, if only you provide some more info and best some screenshots of what is not working.
    Info: like how many textures and materials.

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