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Ike_fin

Co@ 10 Between two Lions

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<span style='font-size:11pt;line-height:100%'>Between two Lions</span>

by Ike

Coop 1-10

Respawn: revive

Required addons: Queens gambit, RH AKs and pistols(optional version)

1.09 is also required because of revive script.

<span style='font-size:11pt;line-height:100%'>Description:</span>

MERC mission in United Sahrani

Last days have been quiet at work, but recently i got message that there are work for us. We are supposed to meet our contact at Pesto. We were told to take no weapons but i wont meet unknown guy without my 9mm.

<span style='font-size:11pt;line-height:100%'>Features:</span>

- Kronzky's Urban Patrol script

- Sahrani Electrical Grids

- Norrin's Revive script

- RH AKs and pistols

- 2 ways to complete

- Playtime 1-2 hours

- Made with BAS framework.

<span style='font-size:11pt;line-height:100%'>Notes:</span>

Requires teamwork cos its damn long mission! biggrin_o.gif

Uses lot of scripts so might contain bugs.

<span style='font-size:11pt;line-height:100%'>Credits:</span>

RobertHammer - AKs and pistols

Kronzky - Urban Patrol script

Loyalguard - Sahrani Electrical Grids script

Norrin - Revive script

BAS f

10th Community

<span style='font-size:11pt;line-height:100%'>Download:</span>

Between two Lions v1.2

RH AK's and pistol pack

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Sounds good just two suggestions:

1. You might want to release another version without the RH AKs and pistols addons. Sometimes it's too much trouble for players and server to install specific addons for specific missions

2. It would be nice if you provide a link to the addon needed as well.

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Theres link for addon after "Download:"

And yeah ill make version with no addon.

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Theres link for addon after "Download:"

so it is....i must be blind...:)

looking forward to the version without the RH addon...

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Ok heres also the NON addon version so it only requires QG.

Also updated the addon version since i found few bugs when testplayin it:

Between two Lions v1.1

Feedback is welcome. smile_o.gif

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although i haven't played the mission myself, cause i'm away at the moment, my team mates that have played are quite impressed with the mission and the dynamic selection of objectives...well done.

just a quick question...it seems that when you JIP then it puts you far away from the others and you have to run for a long time to join. Is that the case and do you think we can put some sort of vehicle or some sort of JIP to join next to team leader?

shark attack has recently added a similar script if you need any more info on this...

thanks for the mission...

also you can have a look for some feedback here as well:

http://www.realityfriends.com/forum/viewtopic.php?t=1613

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just a quick question...it seems that when you JIP then it puts you far away from the others and you have to run for a long time to join. Is that the case and do you think we can put some sort of vehicle or some sort of JIP to join next to team leader?

Yeah JIP currently spawns to your starting place(Paraiso).

You can edit mission as you like if you keep different mission name..

Thing is that are no JIP sync so players joining later might not see objectives and also have different daytime. I'll try to make workin JIP for next version.

And i left that setcaptive for another medic as mistake from older version, will fix it too. whistle.gif

Thanks for feedback.

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