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Thread: RH M4/M16 pack 1.0

  1. #121
    IRL i like the EOtech as i find it faster and and easier to use proper sight-technique, in the game it doesn't really make much of a difference

  2. #122
    Eotech's good for quick targeting at close range, ACOG is good for aiming if you have the range to take time over it. Either is better that Aimpoint which takes up too much room onscreen!

  3. #123
    Warrant Officer
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    The acog is also non battery...


    I dont know what other versions there will be in future packs. But please consider the EOTECH on M16A4...

  4. #124
    Master Gunnery Sergeant Kroky's Avatar
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    @Robert Hammer

    Don't know if anybody mentioned it already, but the M203 ironsight on the M4 has the numbers written the wrong way. The'yre mirrored. You'll see it only when zoomed in.

    Besides this I have a suggestion which would be a great idea IMO.

    - Make a fire mode option for the M4/M203 using the grenade launcher ironsight for the rifle. This could make the ACOG scoped rifles usable in CQB. Like firemode single, full (in ACOG sight), single, full in ironsight (the M203 ironsight), and M203.




  5. #125
    Kroky

    6th sense guns got something like that, try them. 6th sense uns are using a little iron sight on Acog ;p


    IMHO, Eotech isn't good cause of it's less time battery! xDDD
    Scopes for live!

  6. #126
    Yeah but the problem with the 6th sense weapon pack is that if you switch to ironsights from scope, you have a full magazine again

    EDIT: I made this video to demonstrate the parallax effect on the Eotech, and that it's possible in ArmA. Please include it in your excellent addons!

    http://youtube.com/watch?v=H1tsVq2q_G4




  7. #127
    @Sabre
    It's great, yeah it must be in RH pack ;p
    @RH
    How about retexture of magazines? Mags are the only not painted part of gun...
    http://www.colt.com/mil/downloads/m4_01.jpg




  8. #128
    Staff Sergeant
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    I've just discovered your pack (sorry to be late) and i noticed few glitches or mistake.
    First of all, the aimpoint you are using is the bis one, right? It has a missing part of texture as you can see in this screen: .

    The other issue is M16A4 acog models, they are using the scope of the compact acog (this scope) but they have not the right model (they have the model that M4 are using).
    I guess you wanted to make the M16a4 used by the USMC, so they should have the acog TA31F model, the one without the CQB sight:

    Your work is still awesome and i'm using it as a weapon replacement.
    Sorry to bump this thread but i think my post is not that useless and sorry for my english.

  9. #129
    How about adding some different variations, such as as:

    M4A1 Acog M203 SD
    M16A4 SD
    M16A4 Aimpoint SD
    M16A4 Acog M203 SD

  10. #130
    Chief Warrant Officer RobertHammer's Avatar
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    Yeb thx for report , in future version will be fixed,
    more variants too ***




    There's one place for One Snake and for One BigBoss !!!

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