Wow, thanks TB! This was a nice suprise!
I recently found my old OFP disk... I look forward to trying this, its been a long while since we've had an 85 mod from yourself.
MY AWESOME PC: Intel 8088 @ 4.77MHz | 128KB DRAM | MC6845 4KB Monochrome Graphics card | 10MB Seagate ST-412 Hard Drive | 83-key Model F keyboard | 14" IBM 5151 green-phosphor Monitor | PC-DOS 2.0
Thank you, thank you, thank you
It`s year 2008 and almost seven have passed since original relase of CWC. What can I say - it is OPERATION FLASHPOINT REVIVAL. When I look at Ai improvements, updated & new equipment, superb scrpting thats the Ofp I`ve been always dreaming about. I appreciate all previous relases but this Cold War theme is the best ever. BIS campaigns and missions, oh boy sounds like hours of fun again! Merci beaucoup thunderbird84, two thumbs up.
Evil man make you kill me - Evil man make me kill you...
Arma: Cold War Assault - Strong
Wow! All I can say!
Originally Posted by (USMC NEEDER @ Jan. 15 2008,23:05)
From first post.
Originally Posted by [b
In the time it's taken me to respond to this question you could have read the entire first post.
Originally Posted by RobertJ
Excellent job! This is the most immersive mod yet for OFP and so far my favorite.
Put together a quick mission with three groups of US infantry attacking a small town in Everon held by four squads of Russians and the fire fight was superb and tough, somehow the AI seems much better than in FFSX2007. Also, had a Apache in support and I was shot dead because I mesmerized by the CAS that the Apache was doing , really cool seeing it drop flares.
I've noticed some issues.
for USSR troops, you can only fire the RPK in semi-automatic. Also you cannot reload the RPK once the initial magazine is emptied.
This may be unrelated to FFUR, I'll see if more people make similiar comments. But OFP seems to be much less stable while running this mod. I have had several crashes.
There seems to be problem with the AI messaging. Set up a mission where USSR squads were spread out by approximately 300 yards and attacking one squad failed to bring in reinforcements from the other squads.
GL3 radio setup looks ok though, I'll take a look at the SLX_GL3 to see if the setting match with the SLX_GL3 setting in the PBO.
Also, after more testing it appears that the Apaches are NOT engaging armor or infantry. I had three AH-64 attack a mix of units with a platoon of T-72 and one ZSU, and all three were shot down within minutes. It also looks like if the lead helo gets hit the remainder will not take command and end up landing near the downed lead helo.
If I rename the folders can i have my FFUR-SLX 07 and the new 85'.