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Thread: FFUR'85 (2008 edition)

  1. #121
    Good work Tbird and co, what I've seen so far is very very good!

    Although.

    I get wierd white textures on the trees. I tried to follow the instructions but I can't find a Dta/Data folder, and don't understand "take out data3d.pbo and data.pbo".

    Could you please explain what I'm supposed to be doing?

  2. #122
    I installed all extra slx content and when I start the game I get critical error message like:

    Quote Originally Posted by [b
    Quote[/b] ]Cannot memory-map file '@ffsx\addons\ffur_add.pbo'
    What the heck it might be ?

    Evil man make you kill me - Evil man make me kill you...
    Operation Flashpoint Strong

  3. #123
    Chief Warrant Officer Thunderbird's Avatar
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    Hi,

    The white textures bug some people do sometimes encounter are due to the way you chose to install the "extra files" when you run the launcher, as you have to choose between direct3D and HWTL, (Option 1 or 2).

    As stated in the first post, to fix this issue you should open Program files\OperationFlashpoint\@ffsx85\Dta& #92; folder and Delete Data.pbo/ Data3D.pbo (if they exist) or simply the HWTL folder.

    And run again the launcher then choose another option you haven't previously taken into account.

    -----------------------------------------------

    Here is the report of bugs/suggestions intended to make the mod more enjoyable with an upcoming patch:

    Quote Originally Posted by [b
    Quote[/b] ]
    - Incorporate Vektorbosen incoming US Army Vehicles
    - Replace Sounds by Fromz ones
    - Put back the Crosshair for weapons
    - Make SLX scripts more "OFP missions" friendly/ Consequently would decrease the lag (Thanks to solus for the tip to disable AI maneuvers).


    Bugs:
    -----

    + There does seem to be some kind of problem with the left hand of the spetsnaz soldiers, like part of the hand is missing
    + Also the gear of the Mig-21 doesn`t retracts
    + The Repair truck on the USSR side is listed as Ammo Truck.
    + Put back the radar on the Shilka
    + The Mig-21 is fine for AI but for player control it is quite uncontrolable
    + Put back the crosshairs
    + When turned out on the PT-76 you can only see a "white wall"
    + Resistance G3 and FAL are the old BI-Models
    + The RPD uses the old BI AK-Ironsight
    + RPK-74 only fires in Semi Auto
    + The Steyr also uses the BI Ironsight
    + Fix the error messages: "Error alive: TypeArray, expected Object!"
    + M60A2 should be renamed to M60A1 or M60A3; the M60A2 fired missiles and wasn't fielded widely
    + For the Cobra it says Hellfire, although it should fire TOW


    Suggestions:
    ------------

    + The russians modernized all their BMD-1/BMP-1's in 1978 and after that date to P standard (ex BMD-1P) which removed the sagger at-3 and replaced it with fagot or konkurs atgw. Therefore the proper designation for the BMP and BMD-1 would be BMD-1P and BMP-1P.
    + Generic designations such as ural and zsu-23-4 are incorrect. They should be for example Ural-375D or ZSU-23-4M3 Beryusa.
    + The SU-22 is export version and is incorrect. In fact it is the SU-17M4 that the Russian airforce used in the 80's.
    + Also the lack of Mig-29 and Su-27 is quite saddening as they both entered service in the early 80's
    + Also this makes me question the lack of f-15E , F-16 and F-18 *not super hornet but hornet* (entered service in 7 january 1983).
    + Also since FFUR spans the 1980's why not throw in more various military vehicles to make it realistic and show the true 1980s. For example why not add the T-80B,BV,U,UD park ? while also adding other unit parks etc... like the BMD-1P , BMD-2 , BMP-3 , BMD-3 etc...

    Your support in completing the report of bugs/suggestions for the incoming patch would be greatly appreciated
    Thank you.


    Regards,
    TB
    - Former FFUR MOD Leader (For Operation Flashpoint).
    - Long Live the French Army - Among the most professional armies in the world
    - Tweak ArmA II as much as you can, once tweaked, you will discover the real potential of this game simulator.

  4. #124
    TB,

    Is the Apache/Air assets not engaging enemy armor unless the units have their engines on not a bug that's corrected in the upcoming patch?

  5. #125
    thunderbird84 Messages from Russian users:-) Playing network game, MOD constantly stops with a error, at clients. How to enable vehicle damage effects? Thanks :-)

  6. #126
    Master Gunnery Sergeant
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    Thunderbird thanks for taking into mind my suggestions and considerations.

    1. I think instead of MARCO-PAULO'S AH-64A you could use Franze's AH-64A as I think Franze made the best AH-64 models/series.
    2.PT-76 should be PT-76B not PT-76A.
    3. resistance should have RPK-47(RPK-AKM)
    4. No T-62A fia bear I think a more realistic choice would be the T-62A (no FIA) for res.
    5. FGM-77 Dragon for american forces ?(swiss mod) and also AT-4/AT-5 (Russia) and AT-7(dkm) and TOW(BGM-71) WEST
    6. LAV-25 for American forces and also a M113A3 and HEMTT variants
    7. Resistance need a BTR-60PB
    8. BMD-1 and BMP-2(supplied via czechoslovakia , would like to see with skirts and without skirts version (CSLA)) for resistance.
    9. Resistance needs an airforce/and helicopters (a mixed park of EAST/WEST tech).
    10. Resistance needs a good anti tank capability (AT-3 Sagger and AT-4 Spigot) and ags-17(res,east),mk19(west)
    11. M113A1 and type-63/k-63 apc for resistance
    12. T-64B/BV , T-72B/T-72B ERA and please dont take out ATGW capability for tanks etc...
    13. American anti-material sniper rifles (Barret M82) also replace M21 with M24
    14. Ural-4320s to complement Ural-375D




  7. #127
    Master Gunnery Sergeant
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    Again sorry for more doublepost.

    The ural-4320's(should have all variants included)
    BMP-1 (resistance) needs to have actual at-3 sagger mounted above launcher visible.
    T-34-85 and similar tanks (like m24 chafee , m41 walker bulldog) for resistance.
    M551 Sheridan for american forces.
    No T-80 for resistance (best resistance tank would be T-72M/M1 and possibly a T-72A)
    Lots of different warsaw pact troops varities
    YPR-765/AIFV for dutch/belgian forces.
    Challenger 1 and British warrior , british soldiers/weaponry etc...and other british vehicles , AMX-30 for french forces . (I just want to see other NATO forces as well represented other than USA)
    AC-130A ,B-1B , B-52G/H , C-130 for NATO/WEST , AN-12 for resistance/east
    both M60A1/M60A3 included. (inquisitor and sigma6). TU-22M3 for russia.
    LVTP-5 (resistance) and LVTP-7/AAV/AAV-7A1 for West/NATO/USA.
    Different rpg varities and selections for EAST/RES (for east including rpg-29) but main russian/resistance rpg would be RPG-7V (with all 4 RPG-7V loadouts , PG-7V, PG-7VR, PG-7VL , TBG-7V etc...)
    Russia/Resistance should have SAM's like sa-13, sa-8 , sa-9.




  8. #128
    Master Gunnery Sergeant
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    PKM,PKMS(res/west)
    Different American forces like USMC , 101st airborne , rangers etc....
    Makarov PM and Stechkin APS for resistance/east officers. (APB APS with silencer for spetsnaz/special forces).
    Different resistance forces like special forces , airborne , marines etc...
    Ability to mount/dismount weapon sights like PSO-1 , aimpoint etc... and of course weapon sights for weaponry (like PSO-1 for ak-74m , svd dragunov, ak-74 etc....). Also variety of weaponry like AKSM , AKS-47 etc... (but albeit with ironsights default probably but also ability to mount/dismount weapon sights for them)
    Ability to fold and unfold bullstocks (for like aks-74 etc...)
    Different russian units (vdv , marines , motorized infantry etc....) and of course include for the elite firces ak-74m and variants (such as rpk-74m , aks-74m) etc...
    SPG-9 for russian/east/warsaw pact forces and also the resistance BMD-1 should have visible AT-3 sagger mounted on the launcher.
    OT-62/OT-64's and BTR-50PK for resistance and also MT-LB's (w/ variants) for resistance and for East/Russia/Warsaw pact.

    Once again I thank you Thunderbird for taking the time to read and listen to my considerations/suggestions.




  9. #129
    Errors only in cooperative missions, in langame. :-( fix please...

  10. #130
    I love it! As always, great work! However, is it possible to make grass optional again? It really kills my framerate, especially on that first campaign mission.

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