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Thread: Q about visitor

  1. #1
    Does anyone have a clue if and how we can implent topograhy from the real world. Like me, I live on an island

    It would be awesome to do this. Checking the neigborhood for ruskies The island is quite large but not to large either. But ALOT of woods and beaches.

  2. #2
    we don't have a clue on how does visitor work
    i think that you must enter topographical datas in visitor and once you've finished , it calculates the landscape for you , once you've done that , return to the classic texture editing tools to change the ground textures
    after that , add some objects (houses trees ...) by hex editing in a .wrp file

    it's only an hypothesis

  3. #3
    one of my projects :
    the Ré island in Charente Maritime

  4. #4
    here is a lighthouse that can be found on the island in a place called "les baleines"



  5. #5
    the balena's point


    another view from the balena's point also called "les deux phares" (the two lighthouses ) from the beach
    on the front you can see an old light house (17-18th century)


    an aerial view of "Saint Martin en Ré" , the biggest town of the island with its fortified harbor

  6. #6
    another project : Oléron , another french island

    some pics of the "citadelle" fortifications




    a map of oléron :

    this island is about two times bigger than the Ré island

  7. #7
    OLéron is also well known because of the "fort boyard" (place where the tv programm takes place)

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