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Thread: Sako trg-42

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  1. #1
    Hi, basically this is my first WIP/Addon post here ever, although i've been lurking the place for several years, and i do have even more years in terms of experience, i just never went into putting my stuff into OFP/ARMA before but i thought what the hell, let's go for it.

    Now, i have zero experience in modding for either game, but then again i don't put my own stuff into other games but instead i ask others to do it. So, why not again? Maybe RobertHammer would be up for the job, since he already converted my Sako RK95(more accurately, M92/S) into Arma. Without permission i might add but i don't mind too much, he did credit and it looks far better in ARMA than it did in Half-Life 2.

    So, the model is done, there are already a few textures released for this, but this is my personal project which is still pretty early. Maybe less than 50% is done even though it looks like it has more than that; As of now it's still basically basic texturing with lighting added, and almost zero grunge and dirt etc.

    And yes, there's two versions. I'm texturing the folding stock variant, but i might do the other one as well later.

    Here's a shot of both models:



    The folding stock variant is about 8300 triangles, and the regular one is 6500-ish. I did count the muzzle break and front sight for the folding stock model although both parts are 'extra'.

    And here's the still-heavy-WIP texture:


  2. #2

  3. #3
    Can't wait to see this in game, great work

  4. #4
    Master Gunnery Sergeant Imutep's Avatar
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    Great stuff. Hope we see more soon

    Assault Mission Studio - German Mission Editing && Scripting Website

  5. #5
    looks awesome!

  6. #6
    That is simply great so far.

    Check Here For quite a few largish pictures of one.

    When it comes to calibres any chance of seeing .300 Win Mag?
    "That which does not kill me has made a grave tactical error"
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  7. #7
    Private First Class
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    Author of the Thread
    Quote Originally Posted by (helping_hand @ Jan. 09 2008,21:06)
    When it comes to calibres any chance of seeing .300 Win Mag?
    Well, as far as i know, the only differences are the text on the barrel, and the .300 Win Mag barrel is also slightly smaller.

    So maybe, although it's fairly unnoticeable.

    And thanks for that link, although i already have it as my main source of refs.

    /E: Of course the magazine and bullets would have to be fixed as well, but again, you never see them ingame anyways.




  8. #8
    Warrant Officer Abs's Avatar
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    Wow...this looks fantastic! I can't wait to see the finished product.

    If you ever want to join a mod, let me know.

    Abs
    My Projects:

    RHS Contributor | Former ONS Member

  9. #9
    Great work!

    I hope you will have the same quality of work in all aspects of this addon.

  10. #10
    Gunnery Sergeant
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    that is definitly a badass looking gun. The textures are extremly good looking so far and the model is just fine.

    However painting the complete lighting onto the texture might be looking a bit weird ingame due to the pretty advanced lighting system which comes with the game engine. A simple, baked AO map is already enough for the shadows in the most cases.

    the polycount shouldnt really be a problem, if you do proper lods.

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