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Thread: Anim problem

  1. #21
    Quote Originally Posted by [b
    Quote[/b] ]This will make his gate open and close instantly in 0.001 seconds, what he is trying to make is smooth animation, jsut as you see on some ArmA houses.
    Not instantly, but it will be quicker and use smaller animation steps.

    I figure he can find the ideal speed setting himself, once he gets a chance to see both extremes.




  2. #22
    Quote Originally Posted by (UNN @ Jan. 02 2008,11:17)
    Quote Originally Posted by [b
    Quote[/b] ]This will make his gate open and close instantly in 0.001 seconds, what he is trying to make is smooth animation, jsut as you see on some ArmA houses.
    Not instantly, but it will be quicker and use smaller animation steps.

    I figure he can find the ideal speed setting himself, once he gets a chance to see both extremes.
    Well in BIS config is set to 1, but don't know the value of animperiod in model.cfg though... And it probably depends on agnle of open door.




    "Man is condemned to be free; because once thrown into the world, he is responsible for everything he does."
    -Jean-Paul Sartre

  3. #23
    In MI24 from RXC animation of doors of a passenger compartment normal, can be they in a rate

  4. #24
    Probably somebody from BIS knows in what business
    BIS, help!!




  5. #25
    Who knows where it is possible to get an example with correctly working animation on a class house (р3d not binarezed end config)&

  6. #26
    Gunnery Sergeant Scars09's Avatar
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    it was a quick example dude, play around with door axis, get it away from door itself. the prob by the example is that the axis is inside the door.

    you can also try change animationtype "rotation" to animationtype "direct", but im quite sure that it is placement of the axis.

    and pls use your own naming, or delete at least the sc9.
    sic semper tyrannis

  7. #27
    Scars09, can you make a simple example of the house with working animation?

  8. #28
    I had the same problem with one of my animations, the only was i fixed it was making my object inherit from 'StaticWeapon', the use the nameas to make it appear as something else.
    I think creating the animation in oxygen will fix this problem but remains untested.

    so try this:

    class CfgVehicles
    {
    class staticweapon;
    class SmallGateW : staticweapon
    {
    There's brilliant and then there's me

  9. #29
    Dingmatt this It not the output will cease to work light and ladders

  10. #30
    I already gave you a working model.cfg example, but now I realise that there is two ways you can be wanting to use your model.

    If you just want to use it from the editor it should work with a properly written config and the model.cfg when binarizing.

    If it is also meant to be embedded in a .wrp file the class name must be the same as the modelname and MUST begin with 'Land_'.

    For example your model is called noddyshouse.p3d, then the classname in the config must be "Land_noddyshouse".

    If not then animations will not work in .wrp files, but may still work in the editor.


    Planck

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