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Thread: Uv editor / mapping

  1. #1

    Unhappy

    Hi everyone,
    I know there are already a couple of topics around but none of them covered my actual question:
    How does an UV based texture help me when it comes to mapping in O2?

    a) Didn´t find any mapping button in the UV editor (well, won´t deny I´m too stupid to find it )

    b) Unwrapping in O2 would only help if one could rewrap after mapping.

    I´m looking for answers in regard of texturing soldier models properly but it seems with complex models like those unwrapping is not a very useful method.

    Any comments anyone?
    I´m a modder, not a politician!

  2. #2
    I´m not really getting your first question :/


    regardless your question i could only advise you to map complex organic shapes in other apps..

    o2´s uv edit doesnt really work with that.

  3. #3
    Trying to make my question clearer:
    Lets say I had a txture that was created from a perfect UV map where all faces are perfectly planar. Now I want to actually map this texture to the model in any of the views in O2. I would have the perspective view on the faces again and a planar texture doesnt really help because the texture would stretch along the faces I don´t look at plainly again. Does that make it more understandable?
    I´m looking for something like: &#39;Unwrap structure..&#39; + Map (Ctrl+B) + &#39;Rewrap structure&#39; (<-which doesn&#39;t exist)
    I am beginning to believe there is no such thing and that UV mapping is what I always work around by rotating and taking screenshots of the model in the 3D window...

  4. #4
    one more thing. In this manual Oxygen 2 - Manual they say "Map this face in UV editor". I´m asking myself whether they mean mapping the texture on the face or the "Planar mapping" function in UV editor...

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