I know there are already a couple of topics around but none of them covered my actual question:
How does an UV based texture help me when it comes to mapping in O2?
a) Didn´t find any mapping button in the UV editor (well, won´t deny I´m too stupid to find it )
b) Unwrapping in O2 would only help if one could rewrap after mapping.
I´m looking for answers in regard of texturing soldier models properly but it seems with complex models like those unwrapping is not a very useful method.
Any comments anyone?