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Thread: Visitor script central - contributions

  1. #11
    The idea is not to select the terrain and change it, but change the terrain selecting the road it self.

    Ie, is to do something like the 'smooth roads' script does (when selecting roads) but instead to make the road completely flat, would be nice to be able to make the road smooth but also with some small random values in the terrain altitude.

  2. #12
    Well, I can never get the roads quite smooth enough!

    A work around might be to use the random height script on the areas around the road, and then smooth the roads minimally. The higher the value one puts in the road smoothing script, the less smoothing applied.

  3. #13
    We have the smooth roads script, in fact the slope=1 option can make it fair but it won't give high to the respective terrain.

    So, can't a script like the smooth roads also add 3m high to the terrain exactly where the road is located?

  4. #14
    Gunnery Sergeant Scars09's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]Just a suggestion it would probably be a good idea if we all put heads together and worked out what kind of scripts we really need.
    Just a thought
    a smooth script for terrain vertices as allready mentioned for roads and stuff.
    a object selection script (kind of object, min/max elevation, size, direction)
    sic semper tyrannis

  5. #15
    Can you release your scripts again gentlemen ? Download link doesn't work actually.


    What else ?

  6. #16
    Captain [APS]Gnat's Avatar
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    Redid mine

  7. #17
    Thanks Gnat. Is there an option that would smooth out the marked part of the terrain from highest point to the lowest, without abrupt height differences in between?
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Don't book a trip to Altis. There are no women living there at all! #Arma3Tips
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  8. #18
    download link of first post is down due to multiupload being closed...

  9. #19
    Captain [APS]Gnat's Avatar
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    Fixed

    @IceBreakr
    Sorry, only saw now. No, haven't explored that

  10. #20
    thx

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