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Thread: Bradley fighting vehicle systems (bfvs)

  1. #11
    Sergeant Major Kristian's Avatar
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    will the twin TOW launcher be animated, so you must first lift it up to launc? and if you want to reload, you should first lover it, before the system can reload it

    would be awesome in both camos, desert and Woodland!" really waiting for this dudes!
    1/13 Ei kotioudu koskaan

  2. #12
    Private First Class
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    Author of the Thread
    Thanks DeadMeatXM2 for the Info on the 20,000 verts and the ~15-20,000 faces.
    As for the sound Send me a Email or hop on our team speak Ip is Speak2.sealz.com and We'll talk...

    I 'll post my Problems on the BI forums when I cross those roads...

    Yea i hope this will bring some balances to the side VS. the BMP. I'm still trying to pick what Tow system I want to Utilize the wire type or the new wireless Anyway I love the helpful Tip and info... Thanks for your support guys...

  3. #13
    Private First Class
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    As for animated Dual TOW missile launcher, Turret, Back Door , 25mm gun and the Commander in turret using the Bradley acquisition system (IBAS) target acquisition and target engagement system. We all be animated... Oh and the normal things that move as well...

  4. #14
    Master Gunnery Sergeant Stewy's Avatar
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    Looks good mate, good luck with the project!
    Stew

    "Fire the bloody guns where we want them or you'll lose the lot of us"
    Major Harry Smith, Battle of Long Tan, 18 August, 1966.

  5. #15
    Yay been missin these. Which Version are you doing to start with? Becasue the M3 are scout vehicles has crew of 3 and 2 inf scouts, as the rest of the seating has been removed and additional TOW tubes are stored onboard instead, where the M2 series holds 6 troops, and the A2 ODS versions have room for 7 i believe. Will you also include a Linebacker version(M6 ADA)? Looking forward to these no matter what versions you do. Best of luck

  6. #16
    Master Sergeant
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    Feb 11 2005
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    I also got some M3 shots from my OIF 2 deployment. They got Reactive armor but still should be good anyways.

    Matter of fact, stop here and check the ref shots that should be somewhere in there. If not holla and I'll get them to you.

    http://562.50megs.com/VBS1/res/
    JFO, 3-1 Infanty Division, Korengal/Pech River Valley, Afghanistan | DCS: Black Shark Texture Artist | http://562.50megs.com/LOMAC | http://www.virtualnavairops.com/

  7. #17
    Nice! A Bradley!
    Our ClubNight Server Addonpack is available now!

  8. #18
    Private First Class
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    thanks EricJ for the photo's you in the US or over sea... would like to chat with you on com's some time bro...

    Hey Eric are using blender?

    New pic change some things...
    http://img165.imageshack.us/my.php?image=bfvs1fe2.png




  9. #19
    Master Sergeant
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    Feb 11 2005
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    No actually I use Oxygen Light Personal Edition. ***It's by far the easiest 3D program, and wish many were like it (3DSMAX for example&#33) or I wouldn't be a texture artist




  10. #20
    Nah, Max is a lot easier and more efficent than O2. It also doesn't have a very steep learning curve, as soon as you know the basics, you can tackle it.

    @On topic:

    Well the new pic looks better, I presume you're going to extract normal maps from the high poly model, right? It's starting to look really nice.



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