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Thread: Quarantine

  1. #121
    Hi

    I just tested your mission a few days back, it was pretty fun. I think the starting area should be more condensed, as I see no reason as to why the bank and small arms dealer are so far apart! I did not really test too much because I kept on dying, my aim is quite bad so I only blame myself, I also encountered some difficulty with rescuing survivors they often didn't want to get into my car or move with me. So I decide to just kill them for their guns instead...

    Apart from that I have a question:

    How do you get yomies to attack you! I have downloaded the mission template yet it seems something is missing and I can get the yomies to spawn, but they won't attack! So out of curiosity how did you get around this ?? [I am asking here since it seems the thread doesn't address this problem]!

  2. #122
    Quote Originally Posted by (commiejoe @ Feb. 26 2008,05:53)
    How do you get yomies to attack you! I have downloaded the mission template yet it seems something is missing and I can get the yomies to spawn, but they won't attack! So out of curiosity how did you get around this ?? [I am asking here since it seems the thread doesn't address this problem]!
    set independent friendly to none in editor. its the same place where you change time & weather (:

  3. #123
    Quote Originally Posted by (D.murphy man @ Feb. 25 2008,23:43)
    With that in mind ill also consider releasing a 'lite' version only requiring the Yomies addon, as i understand some players frustration or unwillingness to download numerous addons to play a single mission.
    I wouldn't worry too much about a lite version of that kind. Either you want an addon-free mission (impossible if you want decent zombies) or one that uses addons. If using addons, 3 addons isn't really any more effort for people than just one. As long as you aren't just adding addons for the sake of it, I'm sure people would be quite happy as long as it didn't get out of hand - and, of course, it was very clear which addons were required.
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  4. #124
    I believe the problem with required addons is that some of RH weapons requires QG, which a few people don't have



    I've found what seems to be a bug, at the weapons shop you can buy two different USP magazines, but only one of them seems to work with the USP you can buy at said dealer.

  5. #125
    oh and you cant buy all pistols either :/ did you leave the rest out on purpose? such as the tt33

  6. #126
    Sergeant Major
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    Ill look into that with the USP, i think what might of happened is one of the other RH weapons also uses the USP magazine, and i put it in twice by accident.

    As for some weapons being left out, yes casting my mind back to last year when i started this i did leave one or two weapons out (for whatever reason iv forgotten) so ill review the list of available weapons and make some edits. Also i noticed a bug that some survivors carry a pistol that cannot be sold our brought in the shops so ill have to add that on as well.

    And i wasn't aware some of the RH weapons required QG? i don't have QG and they work just fine. In less of course your talking about the AK pack and not the pistol pack. Since i havn't tried/used the AK pack.

    Quote Originally Posted by [b
    Quote[/b] ]
    I just tested your mission a few days back, it was pretty fun. I think the starting area should be more condensed, as I see no reason as to why the bank and small arms dealer are so far apart! I did not really test too much because I kept on dying, my aim is quite bad so I only blame myself, I also encountered some difficulty with rescuing survivors they often didn't want to get into my car or move with me. So I decide to just kill them for their guns instead...

    Apart from that I have a question:

    How do you get yomies to attack you! I have downloaded the mission template yet it seems something is missing and I can get the yomies to spawn, but they won't attack! So out of curiosity how did you get around this ?? [I am asking here since it seems the thread doesn't address this problem]!
    Firstly, survivors some time get preoccupied targeting and engaging the zombies that they can ignore your command to enter vehicles, this is ARMAs AI at work here and out of my control. If your experiencing difficulty you can always order them to not engage and hold fire. As for the layout its all subject to change, i didnt find the distances between everything too bad, but if every one thinks otherwise ill change it.

    As for yomies attacking, make sure you include the init.sqf that comes with the basic template. Or more importantly make sure you include these lines in the init.sqf:
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    if &#40;isNil &#34;param1&#34;&#41; then {param1 = 600}; // this sets the viewdistance to 600 meters &#40;for singleplayer, in MP the value is choosen by admin at the slot selection screen&#41;

    _initYomies = execVM &#34;yomies&#92;init.sqf&#34;;
    waitUntil {scriptDone _initYomies};[/QUOTE]

    The view distance is quite an important factor as most the yomie scripts use the view distance settings to determine where to spawn yomies, what range potential &#39;targets&#39; have to be before attacking, etc...

    I find a view distance of 600 seems to work best (for my mission any way) anything above 1000 the yomies tend to spawn too far away from the player when they enter a spawn zone, or things start going wrong and they spawn near the player but wont attack them.
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  7. #127
    Sergeant Major
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    Good news guys, iv been testing for most the day and it seems the zombies drying up bug has been fixed&#33; I just need to implement a few minor adjustments, sort out the military base (seems to get easily over run now zombies work) and add some weapons and readjust few things in the shops and ill release v2.1.

    After that, providing everything now works fine concerning zombie spawning, ill get to work on more features and things to do.

  8. #128
    Hmmm... that&#39;s odd... I could have sworn this mission needed the AK pack

    Why not add some other means for Mercs to obtain money? Perhaps if you added dummy magazines in crates across the map that could be sold for large amounts of money? (ie: Military Secrets, Priceless Ming Vase etc. )

    Also, it&#39;d be nice if the player could find some guns or ammo in the quarantine zone? (Maybe have some randomly spawned HMMWVs with M9s and Magazines and about a 25% chance of having an M16 and a few magazines?)

    Still, I really like the mission so far

  9. #129
    Sergeant Major
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    Nope uses standard BIS AKs and just RH pistol pack, its just RH pistol pack is now bundled in with RH AK pack.

    I am currently just in the early process of making &#39;missions&#39; and sort mercs can obtain from military base or border involving things like find missing convoy/down aircraft, drive supply truck from border to military base, escort VIPs, etc.. for money. Ill also look into different ways of spreading weapons and supplies around the quarantine zone for players to loot should they find them. At the moment is possible to stumble upon slain survivors and loot their weapons.

    And now finally.....
    Quarantine V2.1
    FIXED-Zombies drying up after hour + play time, Zombies should now never run out.
    FIXED-tt33 not showing in shop menu
    FIXED-unable to sell M4AIM
    FIXED-M2s guarding the border and military base no longer run out of ammo.
    CHANGED-Body removal script. Bodys no longer all removed after 1 minute. Bodies now maximum number of 10 bodies aloud to stay before first body is deleted.
    ADDED- ammo crates with weapons and military 4x4&#39;s with m2&#39;s in secret locations that have 50/50 chance of being present each game start.

  10. #130
    New version? Awsome&#33;&#33;&#33;&#33;

    You&#39;re doing a really great job with this D Murphy&#33;

    I really like the idea of doing missions for &#036;&#036;&#036;

    All in all I think this mission is becoming a "Must have"

    Have you ever considered using The Cuda&#39;s from Sigma wheels addon?

    I edited them into your mission for myown personal use and I gotta say there&#39;s something almost spirtual about tooling around a post apocalyptic wasteland inmy badass muscle car.

    Food for thought....
    Keep up the most excellent work&#33;

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