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Thread: Quarantine

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  1. #1
    Sergeant Major
    Join Date
    Feb 15 2002
    Location
    Wales in the U.K
    Posts
    1,538


    *NEW V2.5*
    Mirror:Armaholic, thanks big!

    Quarantine V.2.5 (mirrior please&#33
    Optional Extra:
    Quarantine ambient music addon (optional) - 42.8 MB

    Old:
    V2.4 HOTFIX



    Required Addons:
    Yomies zombies
    RH pistol pack or Also heres a link from armaholic for RH AKs + pistol pack (only pistol pack needed for the mission)

    OLD:V2.3 Mission Link:
    V.2.3 on rapidshare

    Quote Originally Posted by [b
    Quote[/b] ]The local inhabitants have been infected by an unknown pathogen, driving the infected into a murderous rampage. With outbreaks all around the world NATO and most of the world's nations have not got the manpower to spare to retake such a small remote island. What little military presence there is, is keeping the border and remote military base locked down with all of South Sahrani quarantined.

    With the complete collapse of the armed forces and a skeleton crew of NATO soldiers keeping the border and the military base defended the Sahrani government has called out for mercenaries to fight the infected and rescue any survivors. The government is paying $50 for every infected eliminated and $2000 for each rescued civilian. Losing your home and everything you own in the evacuation from the south you decide to answer the call to arms!

    See Notes for instructions.

    Special Thanks to:
    ofpforum
    PROTOTYPE 001
    Spooner for SPON_Money+core scripts and help
    -eutf-Myke for Coop Essential Pack
    Killswitch for bug fixing help and correcting typos.
    Doolittle for dynamic time and weather.
    5133p39 for Yomies addon
    Every one at BI and OFPEC forums
    BIS for an excellent game.

    Mission Created by D.Murphy Man of BI and OFPEC forums.
    A.K.A. Shell Shock.


    Change log:

    Version 1.1
    FIXED Lagging caused by the spawns repeating over and over
    FIXED Typos
    CHANGED outpost layout
    ADDED zombies now get deleted after outpost is over run
    ADDED read me
    UPDATED briefing now with hyper links + extra info
    ADDED hosts can now set weather and time of day at beginning of game
    FIXED Markers should now follow players after death
    FIXED (hopefully) vehicles randomly disappearing when players are driving them

    Version 2 (yea i know i skiped a few versions 1.5 was meant to be DAC conversion but i didn't release it since i wasn't happy with it)
    ADDED-dynamic weather and time, 2 hours = 1 day
    ADDED-now Yomie zombies are used, they will follow you over bridges, into buildings and up ladders. No where is safe to hide.
    ADDED-survivors are no randomly armed with a weapon to protect them selves
    ADDED-Hosts and admins can now choose veiw distance, and starting bank account in the lobby before game starts.
    ADDED-Sirens now sound when the M2 guns at the boarder or military base spot and shoot at zombies. Just for atmosphere.
    FIXED-zombies now attack survivors.
    FIXED-survivors now follow orders and follow the player
    FIXED-survivors now disembark vehicles when being 'saved' at refugee camp/evac pad and then deleted (before they would still be inside a vehicle after being 'saved'
    FIXED-All the damn lag, hopefully.
    FIXED-civs and vehicles no longer give kill bonuses
    FIXED-Brought URALS no longer full to brim with ammo and equipment that could be sold for profit.
    FIXED-occasional debugging errors
    CHANGED-vehicles are now placed all over the island from the beginning, no more random spawning of vehicles as you enter a town or city.(gives more incentive to buy vehicles as the abandon ones in cities soon run out)
    CHANGED-new spawning system. Now more reliable and stable.
    REMOVED-Outposts around the military base have been removed due to problems with yomies. Maybe return in future updates in some form or another.
    REMOVED-KAOS Zombies are no longer used. and thus not needed to play this version.

    Version 2.1
    Quarantine V2.1
    FIXED-Zombies drying up after hour + play time, Zombies should now never run out.
    FIXED-tt33 not showing in shop menu
    FIXED-unable to sell M4AIM
    FIXED-M2s guarding the border and military base no longer run out of ammo.
    CHANGED-Body removal script. Bodys no longer all removed after 1 minute. Bodies now maximum number of 10 bodies aloud to stay before first body is deleted.
    ADDED- ammo crates with weapons and military 4x4's with m2's in secret locations that have 50/50 chance of being present each game start.

    V2.2
    NEW-Secure area missions. Players can now choose to do randomly generated 'Secure area' missions around the entire quarantine zone for 5000 reward.
    NEW-Convoys, now players can restock and rearm the military base by driving a convoy truck from the border to the base. Now when the base looses a gunner, or an M2 runs out of ammo players can do something about it and earn money at same time. 500 Reward for a delivery +1000 for each M2 needing ammo or +2000 for each gunner needed to replace losses. Check the status of the base and reward on offer on the map.
    UPDATED-Instructions in the briefing now better presented and easier to navigate.
    FIXED-Survivors drying up/not deleting properly when players leave a zone
    FIXED-Not being able to sell certain weapons at the gun smuggler


    V2.3
    *NOW REQUIRES ARMA 1.08+*
    FIXED-Sycning in MP with markers, secure area missions, etc... *SHOULD NOW BE 100% PLAYABLE IN MP*
    FIXED-AI not firing over sand bag walls (AI fix in latest ARMA patches)
    FIXED-Friendly AI shooting each other and you due to negative ratings
    FIXED-Entering a vehicle whiles in a Secure area mission causing the mission to fail.*STILL DO NOT GET A REWARD IF MISSION IS COMPLETED WHILE IN VEHICLE.*
    FIXED-Strange bugs when JIP'ing.
    FIXED-Not all players being able to 'rescue' survivors.
    ADDED-All vehicles found in the quarantine zone now have random amounts of fuel as well as damage.
    ADDED-Fines of 2000 for any player that kills a friendly AI guards.

    V.2.4
    ADDED:Radiation fallout
    ADDED:Medkits and anti rads (m203 flare red & white)
    ADDED:Find crash site mission
    ADDED:Randomised ammo crates in buildings
    FIXED:Syncing of rewards for completeing missions
    FIXED:Zombies drying up (again)
    FIXED:Getting negative rating when running down zombies
    FIXEDisconected players are now removed when they disconnect. When some JIPs into that slot they respawn afresh ath refugee camp like normal.
    UPDATED:Breifing explaining all new features
    CHANGED:Secure area mission is now Eliminate infected mission, reward based on how many infected you have to eliminate.
    FIXED/CHANGED/UPDATED:a few other small bits and peices iv forgotten about and not worth mentioning.

    V2.4 HOTFIX
    FIXED:Base falling to easily/zombies spawning within the base.
    FIXED(Hopefully):Some players not being able to see the action to 'Browse Shop'
    FIXED:Side chat being spamed with "Bleh" when accesing some shops.
    FIXED:Some problems with detecting when a players in/out of a fallout zone
    ADDED:Geiger counter sounds when your in a fallout area.(Thanks to Ravenholme for sounds)

    V.2.5 (mirrior please&#33
    FIXED:Players not being rewarded when completeing a mission if there inside a vehicle
    FIXED:Radiation LOW zones now much larger, giving you a chance to take action before entering medium/high zones.
    FIXED:Geiger counter sounds, again.
    FIXED:Players not being rewarded for zombie kills if shooting them with vehicle mounted weapons.
    FIXED:Survivours randomly being deleted from your group
    FIXED:Eliminate # of infected mission not counting reliably zombies being killed in area
    FIXED:Using Medkits would take away antirads
    FIXED:No longer go into a 'heal' animation when using medkits or antirads if you do not have any left.
    FIXED:Soldiers not remanning M2's when convoy was deliverd to mil.base.
    FIXED:random ammo crates that you find in buildings not being stocked with a weapon and ammo and other weird stuff.
    ADDED:Radiation now a server option.
    ADDED:Land mines around military base that can be restocked via convoy.
    ADDED:New "High" geiger sound - Thanks Ravenholm.
    ADDED:New (Optional) ambient music - requires Quarantine_Ambient_Music.pbo addon to be installed.
    ADDED:Border is now much more built up with sceneary and AI soldiers patrolling/relaxing. Now feels much more alive and immersive.
    ADDED:Players can now 'Talk' to most AI soldiers in the military base and border.
    ADDED:Players who kill fellow players within the border zone will be sentanced to death by firing squad.
    ADDED:A small prison, players that end up here can talk to the AI convicts to pass the time.
    ADDED:Players who kill friendly AI soldiers within the border zone will be sent to prison for 5 minutes.
    ADDED:Players can now 'Call out' to survivours in the area. Players are then notified if they hear any survivours in the distance,close, or very close. Survivours that are very close will try to make there way to the player.
    ADDED:You can now purchase Mercenaires, your group limit is 5 max.
    ADDED:Zombies now have a random chance of hitting you to the ground.
    ADDED:You can now sell unwanted vehicles for a marked down price, or sell salvaged vehicles from the quarantine zone.
    ADDED:A repair kit, so you can now repair your damaged vehicles.
    UPDATED:Survivours now spawn INSIDE buildings, rather then in the streets.
    UPDATED: Antirads now take off 20% exposure.
    UPDATED:Players map markers now become less accurate and delayed longer the further the player is away from the border.
    UPDATED:Zombie unit cap has been increase to around 500, (from previous 144) so i have now increase the amount of zombies that spawn in each spawn zone.



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    Guerilla Tatics! Large 8 player DYNAMIC coop.
    http://www.tacticalblunder.com/~upload....bel.pbo
    Bio Hazard - Apocaylpse, single playe dynamic zombie mission. Command the special Z-com unit and defend the inhabitance of malden from the hordes!
    http://www.flashpoint1985.com/cgi-bin....73;st=0
    Fallout RPG!
    http://www.flashpoint1985.com/cgi-bin....t=46625

    The £1 blog!
    http://the1poundblog.wordpress.com/

  2. #2
    The link doesnt appear to work :S


    Sounds awesome though

  3. #3
    Sergeant Major
    Join Date
    Feb 15 2002
    Location
    Wales in the U.K
    Posts
    1,538
    Author of the Thread
    Should be fine now, not sure what happend link worked when i posted but then suddenly became all screwed up.

  4. #4
    Ok now downloading, sounds absolutely amazing, its one of those missions that I have been waiting for

  5. #5
    http://prison.tibet225.server4you.de...release_id=290
    here we go
    took a while to find it though
    whatever happened to all the links on sites?

  6. #6
    Just had a play on it and I have to say it is very FUN


    Started off at the border, bought a car for 1,000 (You get given 5,000 to start off) then bought an old m1 Pistol with full clips, ventured out into the zone....

    Gotta say nothing is better than crashing into a crowd of infected, gunning them down while at the same time shouting at the survivors to get into the car, and then speed off to the Military Base inside the quarantine area.

    After that defended a few of the outposts and then bought an MP5 where I left the game, people for some reason couldnt join it because of a message that came up 'You dont have permission to play/edit this mission' and then the person was automatically disconnected, apart from that small problem I still had plenty of fun playing the game by myself.


    My only suggestion would be regarding the Military outpost in the Q area, if all outposts fall, the Base falls right? Because of that reason I was constantly pressured to lurk near the base fighting off the odd infected that appeared, if the military base does fall, it is a huge distance to get back to the border, maybe instead of the Military Base dieing, how about you cannot buy anything from it instead? That means its still there as a 'safe' area for when people have to go AFK and also it means you have somewhere to dump your survivors and bank money.


    Apart from that small concern (Didnt actually happen in my hour and a bit long game), great beta!

  7. #7
    *** *** *** *** *** *** *** *** ***

    DUDE!!!!!!!!!& #33;!! You are the best!!!!!!!!!& #33; I hope everyone enjoys this map and killing some Z's.

    Now we can start work on part 2 ?

    Lol I love this!. I got some ideas for next part for real tho. I'll put it in a email to you.

    I hope you guys like the zombies. I have another one tho that It takes like 20-30 rounds to kill them but just one head shot. Sadly the AI will not attack them unless they have an RPG.

    The reason why ppl could not connect is because they did not have the KAOS-ZOMBIES addon.




  8. #8
    I love this mission you are a god of zombies among men.
    [SF]D|Pfc.JB15
    The way arma is supposed to be played
    ***www.ic-arma.com***

  9. #9
    I have to try this mission when I have time!!

    How is KAOS-ZOMBIES compared to Yomies? I like yomies very good and they work in MP if you do a little fix..
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  10. #10
    The KAOS ones are a bit more comp and AI friendly. They are just based off of the exellent NEM zombies. They just don't need all that other prep stuff like with Yomies. You can drop them in and they will go around looking for food and will attack everyone. I love the Yomies but they are are not plug and play. If that could be fixed I would chose Yomies over my KAOS ones.

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