Mirror:Armaholic, thanks big!
Quarantine V.2.5 (mirrior please!
Quarantine ambient music addon (optional) - 42.8 MB
RH pistol pack or Also heres a link from armaholic for RH AKs + pistol pack (only pistol pack needed for the mission)
OLD:V2.3 Mission Link:
V.2.3 on rapidshare
Originally Posted by [b
FIXED Lagging caused by the spawns repeating over and over
CHANGED outpost layout
ADDED zombies now get deleted after outpost is over run
ADDED read me
UPDATED briefing now with hyper links + extra info
ADDED hosts can now set weather and time of day at beginning of game
FIXED Markers should now follow players after death
FIXED (hopefully) vehicles randomly disappearing when players are driving them
Version 2 (yea i know i skiped a few versions 1.5 was meant to be DAC conversion but i didn't release it since i wasn't happy with it)
ADDED-dynamic weather and time, 2 hours = 1 day
ADDED-now Yomie zombies are used, they will follow you over bridges, into buildings and up ladders. No where is safe to hide.
ADDED-survivors are no randomly armed with a weapon to protect them selves
ADDED-Hosts and admins can now choose veiw distance, and starting bank account in the lobby before game starts.
ADDED-Sirens now sound when the M2 guns at the boarder or military base spot and shoot at zombies. Just for atmosphere.
FIXED-zombies now attack survivors.
FIXED-survivors now follow orders and follow the player
FIXED-survivors now disembark vehicles when being 'saved' at refugee camp/evac pad and then deleted (before they would still be inside a vehicle after being 'saved'
FIXED-All the damn lag, hopefully.
FIXED-civs and vehicles no longer give kill bonuses
FIXED-Brought URALS no longer full to brim with ammo and equipment that could be sold for profit.
FIXED-occasional debugging errors
CHANGED-vehicles are now placed all over the island from the beginning, no more random spawning of vehicles as you enter a town or city.(gives more incentive to buy vehicles as the abandon ones in cities soon run out)
CHANGED-new spawning system. Now more reliable and stable.
REMOVED-Outposts around the military base have been removed due to problems with yomies. Maybe return in future updates in some form or another.
REMOVED-KAOS Zombies are no longer used. and thus not needed to play this version.
FIXED-Zombies drying up after hour + play time, Zombies should now never run out.
FIXED-tt33 not showing in shop menu
FIXED-unable to sell M4AIM
FIXED-M2s guarding the border and military base no longer run out of ammo.
CHANGED-Body removal script. Bodys no longer all removed after 1 minute. Bodies now maximum number of 10 bodies aloud to stay before first body is deleted.
ADDED- ammo crates with weapons and military 4x4's with m2's in secret locations that have 50/50 chance of being present each game start.
NEW-Secure area missions. Players can now choose to do randomly generated 'Secure area' missions around the entire quarantine zone for 5000 reward.
NEW-Convoys, now players can restock and rearm the military base by driving a convoy truck from the border to the base. Now when the base looses a gunner, or an M2 runs out of ammo players can do something about it and earn money at same time. 500 Reward for a delivery +1000 for each M2 needing ammo or +2000 for each gunner needed to replace losses. Check the status of the base and reward on offer on the map.
UPDATED-Instructions in the briefing now better presented and easier to navigate.
FIXED-Survivors drying up/not deleting properly when players leave a zone
FIXED-Not being able to sell certain weapons at the gun smuggler
*NOW REQUIRES ARMA 1.08+*
FIXED-Sycning in MP with markers, secure area missions, etc... *SHOULD NOW BE 100% PLAYABLE IN MP*
FIXED-AI not firing over sand bag walls (AI fix in latest ARMA patches)
FIXED-Friendly AI shooting each other and you due to negative ratings
FIXED-Entering a vehicle whiles in a Secure area mission causing the mission to fail.*STILL DO NOT GET A REWARD IF MISSION IS COMPLETED WHILE IN VEHICLE.*
FIXED-Strange bugs when JIP'ing.
FIXED-Not all players being able to 'rescue' survivors.
ADDED-All vehicles found in the quarantine zone now have random amounts of fuel as well as damage.
ADDED-Fines of 2000 for any player that kills a friendly AI guards.
ADDED:Medkits and anti rads (m203 flare red & white)
ADDED:Find crash site mission
ADDED:Randomised ammo crates in buildings
FIXED:Syncing of rewards for completeing missions
FIXED:Zombies drying up (again)
FIXED:Getting negative rating when running down zombies
FIXEDisconected players are now removed when they disconnect. When some JIPs into that slot they respawn afresh ath refugee camp like normal.
UPDATED:Breifing explaining all new features
CHANGED:Secure area mission is now Eliminate infected mission, reward based on how many infected you have to eliminate.
FIXED/CHANGED/UPDATED:a few other small bits and peices iv forgotten about and not worth mentioning.
FIXED:Base falling to easily/zombies spawning within the base.
FIXED(Hopefully):Some players not being able to see the action to 'Browse Shop'
FIXED:Side chat being spamed with "Bleh" when accesing some shops.
FIXED:Some problems with detecting when a players in/out of a fallout zone
ADDED:Geiger counter sounds when your in a fallout area.(Thanks to Ravenholme for sounds)
V.2.5 (mirrior please!
FIXED:Players not being rewarded when completeing a mission if there inside a vehicle
FIXED:Radiation LOW zones now much larger, giving you a chance to take action before entering medium/high zones.
FIXED:Geiger counter sounds, again.
FIXED:Players not being rewarded for zombie kills if shooting them with vehicle mounted weapons.
FIXED:Survivours randomly being deleted from your group
FIXED:Eliminate # of infected mission not counting reliably zombies being killed in area
FIXED:Using Medkits would take away antirads
FIXED:No longer go into a 'heal' animation when using medkits or antirads if you do not have any left.
FIXED:Soldiers not remanning M2's when convoy was deliverd to mil.base.
FIXED:random ammo crates that you find in buildings not being stocked with a weapon and ammo and other weird stuff.
ADDED:Radiation now a server option.
ADDED:Land mines around military base that can be restocked via convoy.
ADDED:New "High" geiger sound - Thanks Ravenholm.
ADDED:New (Optional) ambient music - requires Quarantine_Ambient_Music.pbo addon to be installed.
ADDED:Border is now much more built up with sceneary and AI soldiers patrolling/relaxing. Now feels much more alive and immersive.
ADDED:Players can now 'Talk' to most AI soldiers in the military base and border.
ADDED:Players who kill fellow players within the border zone will be sentanced to death by firing squad.
ADDED:A small prison, players that end up here can talk to the AI convicts to pass the time.
ADDED:Players who kill friendly AI soldiers within the border zone will be sent to prison for 5 minutes.
ADDED:Players can now 'Call out' to survivours in the area. Players are then notified if they hear any survivours in the distance,close, or very close. Survivours that are very close will try to make there way to the player.
ADDED:You can now purchase Mercenaires, your group limit is 5 max.
ADDED:Zombies now have a random chance of hitting you to the ground.
ADDED:You can now sell unwanted vehicles for a marked down price, or sell salvaged vehicles from the quarantine zone.
ADDED:A repair kit, so you can now repair your damaged vehicles.
UPDATED:Survivours now spawn INSIDE buildings, rather then in the streets.
UPDATED: Antirads now take off 20% exposure.
UPDATED:Players map markers now become less accurate and delayed longer the further the player is away from the border.
UPDATED:Zombie unit cap has been increase to around 500, (from previous 144) so i have now increase the amount of zombies that spawn in each spawn zone.