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Thread: Let's talk about VOIP in 1.09

  1. #21
    Master Gunnery Sergeant Dslyecxi's Avatar
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    Quote Originally Posted by (Lee_H._Oswald @ Dec. 14 2007,13:47)
    Thanks for the information, looks like a nice feature.


    Overall I'm not that impressed because there are quiet a lot of bugs that can be seen in the videos. (bad shadows, lightning, texture loading, the *pimped* bmp, the *endboss* soldier, etc.)


    MfG Lee ..
    This is just proof that you can't please everyone.

    I'll be nice and address your concerns.

    1. I don't know what you consider to be "bad shadows/lighting", so I can't really cover that.
    2. Texture loading is because I'm running FRAPS to record the video, and it tends to cause issues. It's not an innate aspect of ArmA for me, it only happens occasionally when recording with FRAPS for a long period of time
    3. The "pimped" BMP is a script of ours that we're running in the mission, it's not a bug. It's happening because a person in the BMP is triggering the script repeatedly.
    4. The "endboss" is a bug. Considering that you're looking at BETA TEST footage, the whole point is to discover things like that so they can be fixed.

    I guess you can look at it as the glass being half empty if you want, but that's a pretty sorry way to live your life.

    edit:
    Quote Originally Posted by [b
    Quote[/b] ]Nice new features and cool videos. But what I hate to see is that zooming in down the ironsights... soooo unrealistic. Still wacky player animations ohh well.
    Zooming in irons isn't really unrealistic, but I don't want to turn this thread into a discussion of that, so I'll simply say that I disagree with you.

    The animation transitions in a lot of cases have been smoothed out. I can't give details on them because I'm not sure exactly which ones have changed, but the general movement feels a bit smoother now.




  2. #22
    Can you clearly hear the VOIP of others when inside or near loud vehicles that are running their engines? With TS, lots of us are adjusting our arma sound levels when mounting and dismounting vehicles.

    PS. thanks for showing us BI WIP.
    It’s almost D&D - someone creating a scenario for their friends to play. Only WAR, not elves.

  3. #23
    Master Gunnery Sergeant Dslyecxi's Avatar
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    Quote Originally Posted by (EvilNate @ Dec. 14 2007,14:46)
    Can you clearly hear the VOIP of others when inside or near loud vehicles that are running their engines? With TS, lots of us are adjusting our arma sound levels when mounting and dismounting vehicles.

    PS. thanks for showing us BI WIP.
    The sound levels inside of vehicles are being tweaked to account for this, actually. We had trouble at first, but they keep tweaking it more and more in response to feedback about it.

  4. #24
    Quote Originally Posted by (Balschoiw @ Dec. 14 2007,17:10)
    As much as I can understand your passion for the VOIP thing, I´m still more interested in the technical bugs that we have to live with since day 1 of Arma.

    So maybe you could give us a little prospect of what has been fixed of the major Arma bugs that still plague the game in numbers.
    x2

    Some little voice net thing is not exactly the first thing BIS should be looking at (even if it makes them & you 'wow&#39. TS is easyer to use with bindings.

    You should have replaced the details of the voice system with more information of the following:
    Animations - I think we all know why. "Arrggg, put the bleeding AT4 away and lay the feck down!" Is said every time I play.
    AI - God, I hate getting insta-sniped, moving in ArmA is not fire and maneuver, its hide in cover until the AI forget you are there and then fire. AI pathfinding is also a bitch.
    Armour - Why BIS decided to go for a life meter for vehicles is beyond anyone. 5.56 should not be able to destroy a T-72, BMP or BDRM, even if it takes a long time to do much damage. Give us penetration values.

    Other than that, Looks awesome.

  5. #25
    Keep on topic folks.
    Editing/Modding/Scripting question? Head on over to OFPEC

  6. #26
    Quote Originally Posted by (Dslyecxi @ Dec. 14 2007,20:21)
    I guess you can look at it as the glass being half empty if you want, but that's a pretty sorry way to live your life. ***
    Everything is ok with my life, thanks.

    And at the moment I'm drinken a beer and the glass is full, thanks again.


    Problem is, there are a LOT of ppl here, wating for the god damned patch to fix their numerous problems that are in the game for years now(if you count OFP bugs) + all the new ones.

    Everyone WANTS information and the only thing we hear about, month after the 1.08 release, is the voice feature(which is very cool as I said).


    Sorry that I don't jump out of the stair und scream HORRAY.

    I don't want to blame you for BIS 'nightmarish catastrophe' information politics, sorry if you felt like that after my post..


    MfG Lee

  7. #27
    Quote Originally Posted by (Dslyecxi @ Dec. 14 2007,20:21)
    Zooming in irons isn't really unrealistic, but I don't want to turn this thread into a discussion of that, so I'll simply say that I disagree with you.

    The animation transitions in a lot of cases have been smoothed out. I can't give details on them because I'm not sure exactly which ones have changed, but the general movement feels a bit smoother now.
    How can I zoom in with my real eyes when I look down the sights? Uhh how does this work? Without an attached binocular it's impossible.

    It's something that turns ArmA into an aim-cheating simulator. Can I zoom in OFP when I use the sights? I think not or I'm wrong?

    In real life you can focus your view on something, but not zoom in...

    If you have valid points that it's "realistic" I will change my mind.




  8. #28
    Ever tried moving your head?
    Click here
    Spoiler:

  9. #29
    Quote Originally Posted by (MehMan @ Dec. 14 2007,21:12)
    Ever tried moving your head?
    I do this 24/7 every week.




  10. #30
    What has moving your head to do with VOIP?

    Is it really that hard to stay on-topic for longer then 2 hours in these forums?

    Last time: Stay on topic or face the consequences.




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