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Thread: Ladders?

  1. #31
    I dont wanne talk about it anymore, but i have to say i had my custom surface settings working whatever way, they now just dont work any more, same for some really strange bug which has placed some dirt road parts on my island which i cant remove anymore, dont talk about all kinds of solutions because i have tryed them all.
    I'm really given up on it and reinstalled all my OFP stuff, theres more people still working on that then on Arma, its really unfair of "them" to release half a game and expect the community to figure out the bugs and create new ideas for "them" to steal.

    Have fun, good luck

  2. #32
    Quote Originally Posted by (Fitzee @ Nov. 21 2007,23:23)
    Quote Originally Posted by (ofp2 @ Nov. 21 2007,12:46)
    same for anims and laddders etc in binpbo , simply cannot get to work.
    Actually, if you read the thread they do work, as long as everything is done right.
    I would never embaress a person ,but you asked for it
    i made the first ever island for arma , i made 16 for ofp and however much your faith tells you that BIS want you to be able to mod arma like you could ofp ,my knowledge and common sense tells me different .
    there is a big difference between , wow it hasnt crashed and no errors in arma .rpt when your playing on a dedicated server.

  3. #33
    Quote Originally Posted by (ofp2 @ Nov. 23 2007,16:48)
    I would never embaress a person ,but you asked for it
    i made the first ever island for arma , i made 16 for ofp and however much your faith tells you that BIS want you to be able to mod arma like you could ofp ,my knowledge and common sense tells me different .
    No worries. You pulling your own chain dosent embarass me at all.
    I've made islands/environments for ofp and other games too. Though I dont see how any of this has anything to do with your false statement "anims and laddders etc in binpbo , simply cannot get to work".

  4. #34
    Hi Again

    Sorry for starting a thread and then not being involved...ive been away :-)

    i am still having probs with BinPBO

    I tried following all instructions posted here

    My Setup is as follows

    In the P drive i have a CA folder,
    In this folder i have all of the unpbo'd files (buildings,plants etc),
    Within these i have unbinned all the configs,
    also within the CA folder i have my island (ict_isle).

    BinPBO Is setup like so

    Addon Source Dir - P:\CA\ict_isle
    Destination Dir - :\CA
    Clear temp folder - yes
    Binarize - yes

    options

    Create log - yes
    Path to temp folder - P:\CA\temp
    Path to project folder - p:\CA
    use source path - no
    Addon Prefix - auto

    When i packed it it took a lot longer than before so assumed it was working properly. Once i stuck it in the game it did not show in the list. This confused me as i know that the config is working properly.When i PBOd using Kegs tool no probs apart from the ladders.

    When i checked the log file there was a shed load of these

    Quote Originally Posted by [b
    Quote[/b] ]No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize&#92 ;bin\config.cpp/CfgVehicles/House.scope'.
    '/' is not a value
    No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize&#92 ;bin\config.cpp/CfgVehicles/House.model'.
    '/' is not a value
    No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize&#92 ;bin\config.cpp/CfgVehicles/House.simulation'.
    '/' is not a value
    No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize&#92 ;bin\config.cpp/CfgVehicles/HouseBase.scope'.
    '/' is not a value
    No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize&#92 ;bin\config.cpp/CfgVehicles/HouseBase.model'.
    '/' is not a value
    No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize&#92 ;bin\config.cpp/CfgVehicles/HouseBase.simulation'.
    '/' is not a value
    No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize&#92 ;bin\config.cpp/CfgVehicles/HouseBase.accuracy'.
    '/' is not a value
    No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize&#92 ;bin\config.cpp/CfgVehicles/HouseBase.camouflage'.
    '/' is not a value
    and

    Quote Originally Posted by [b
    Quote[/b] ]Cannot evaluate '' - no file
    []: '/' not an array
    any help would be great as i would like to get this island released

    Cheers

    Wedge

  5. #35
    It appears that the game cannot find class House defined in your config.

    You should have something like:

    class House; <----- inherits from standard class House
    Class MyHouse: House
    {
    ...
    ...
    ...
    };


    Planck

  6. #36
    Master Gunnery Sergeant
    Join Date
    Dec 18 2005
    Location
    Adelaide, Australia
    Posts
    1,306
    I think the issue is getting BI objects to work on custom island, there is no MyHouse.

    Or are you saying we need to inherit the standard classes into our island&#39;s config if it uses an object of that class?
    [self-promotion]
    OFP:R Island : Rezina
    [/self-promotion]

  7. #37
    Well, I can&#39;t see his config so I made up a house addon called MyHouse for example purposes.

    As I cannot really see the config I can only really guess the problem, the game has obviously read his config which must mention class House in it somewhere, but the rpt message is definitely saying "I see no definition of class House, therefore I will complain".


    Planck

  8. #38
    Quote Originally Posted by ([IC
    Wedge @ Nov. 28 2007,05:19)]This confused me as i know that the config is working properly.When i PBOd using Kegs tool no probs apart from the ladders.

    When i checked the log file there was a shed load of these

    Quote Originally Posted by [b
    Quote[/b] ]No entry &#39;C:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;Binarize&#92 ;bin&#92;config.cpp/CfgVehicles/House.scope&#39;.
    &#39;/&#39; is not a value
    No entry &#39;C:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;Binarize&#92 ;bin&#92;config.cpp/CfgVehicles/House.model&#39;.
    &#39;/&#39; is not a value
    No entry &#39;C:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;Binarize&#92 ;bin&#92;config.cpp/CfgVehicles/House.simulation&#39;.
    &#39;/&#39; is not a value
    No entry &#39;C:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;Binarize&#92 ;bin&#92;config.cpp/CfgVehicles/HouseBase.scope&#39;.
    &#39;/&#39; is not a value
    No entry &#39;C:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;Binarize&#92 ;bin&#92;config.cpp/CfgVehicles/HouseBase.model&#39;.
    &#39;/&#39; is not a value
    No entry &#39;C:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;Binarize&#92 ;bin&#92;config.cpp/CfgVehicles/HouseBase.simulation&#39;.
    &#39;/&#39; is not a value
    No entry &#39;C:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;Binarize&#92 ;bin&#92;config.cpp/CfgVehicles/HouseBase.accuracy&#39;.
    &#39;/&#39; is not a value
    No entry &#39;C:&#92;Program Files&#92;Bohemia Interactive&#92;Tools&#92;BinMake&#92;Binarize&#92 ;bin&#92;config.cpp/CfgVehicles/HouseBase.camouflage&#39;.
    &#39;/&#39; is not a value
    My binmake config dosent have those entries either. But I didnt get the errors and everything seems fine(ladders work, I can direct ai to the various locations inside buildings).
    Sounds like binpbo cant find the proper configs, when you unraped them, did you generate seperate files for root classes?

  9. #39
    Quote Originally Posted by [b
    Quote[/b] ]Sounds like binpbo cant find the proper configs, when you unraped them, did you generate seperate files for root classes?
    Sorry mate im a bit of a tool when it comes to alot of this....i should stick to 3d max..hehe.

    I unPBOd the addons and put them in my CA folder in the P drive.

    I then used Unrap to decode the BIN files....thats it&#33;

    Let me know if im doing something wrong.

    On a side note does anyone have the time to take a quick look at it for me. I feel it would be an awesome benefit if somebody could write a very VERY basic config to at least get an island in game. As my knowledge is pretty minimal i am using the rahmadi config slightly tweaked. But its still got the 3 palm icons and a random airfeild in the middle of nowhere...i think this would help alot of peoples understanding.

    Let me know if you can take a look and get it goin for me.

    Thanks Guys

    Wedge




  10. #40
    So is there a way to get all ladders workin? I used keg&#39;s pbo tool and some ladders doesn&#39;t work, eg. panelak1, tovarna2, hlaska...
    Doesn&#39;t give any errors to arma.rpt when testing map.




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