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Thread: Sahrani Life

  1. #21
    Hi again...

    I've also noticed that the mission doesn't seem to be using a deleted vehicle script?? This is really annoying as the bus drivers act stupid with all the destroyed vehicles lying around.

    Quote Originally Posted by [b
    Quote[/b] ]increase maxplayers to 32-64
    Sorry mate, but in my opinion that will just lag the game out. Same as SahraniVille, the amount of slots that are available to use, is just the right amount I think anyway.

    I also noticed that vehicles have registrations, when I was playing it, it came up saying that vehicle xxxxxxxx has been stolen! Great idea!

    I agree with the intro, its nice at first, then drags on a bit.

    I love the fact this if your game goes tits up, it keeps your stats so you don't have to start from scratch!

  2. #22
    oh yea, a vehicle delete script is definately needed, if a car is a wreck it should despawn after 5 or 10 minutes.

    other then that, it seems to me that the police is a bit "rich", they can buy heavy weapons straight away, i would love to see no rifles etc in the first 20 minutes, just pistols. it would be great if a cop looses money for killing someone, they would think twice before they shoot someone.

  3. #23
    Mate the police need to be rich with the amount the vehicles cost lol... Even the Harriers and M1A1 is a bit extreme for a role play mission. I know you'll never be able to afford them... 1mil for the Harrier and 900k for the M1A1 lol.

    As for the weapons... I would say that the police should ONLY have M9's, MP5's and G36's. Maybe even M136. Anything else shouldn't be there. Also Rocco, the police don't buy the weapons, there free.

    It would also be nice if you can take action against corrupt cops! The cops that are going by the law should be able to set the corrupt cops as wanted, and place them in jail until they have learnt their lesson!

  4. #24
    did the searchjob from workplace 1... it told me to go find a blackhawk in the forest, so i did and then.... nothing. it doesn't give me any further instructions or options and i can't get a new job.

  5. #25
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    Quote Originally Posted by (Canalien @ Nov. 08 2007,15:26)
    did the searchjob from workplace 1... it told me to go find a blackhawk in the forest, so i did and then.... nothing. it doesn't give me any further instructions or options and i can't get a new job.
    Same happened to me also.

    This mission has some great potential! especially with the way you can transfer money to people and such, if we got few good role players together people could easily set up there own weapon and drug dealing operations being able to sell weapons to unlicensed civs for profit. And the weapon convoy thing is also a cool idea for people like me who like to role play terrorist/freedom fighters, as well as the car bombs.

    Iv noticed this mission is gaining in popularity on servers already, hopefully the trend continues, cant wait for future updates!

    An idea i been thinking is how about being able to buy some of the 'real shops', the ones players can actually buy things from? they should be pretty steep in price (especially the more commonly used ones like handgun and car shop) and once a player owns it, he gets a small % of the money the shop makes from the stuff it sells to other players. So when another player buys a skoda for 1500, and you own the car shop, you'd get say 200 of that money.

    Maybe civs could also run for president, it would cost a large amount of money to become a candidate meaning only players who work hard earning money could run rather then players who just mess around, and all civs have to vote who they want to be president at a designated ballot box (good target for terrorists). The president could then set the amount tax's on things, like shop owners have to pay certain amount of tax for each shop they own, and other players get taxed on there paychecks and tax's on car they own etc...

    The amount of tax money earned would then go to the president, and he'd have to set what cut of the money the police force gets and what cut he gets. The president has powers like repossession of property from other players, setting laws, and gets to decide when the next vote is held, he can also pardon
    prisoners and cancel ticket fines other players may receive.

    This could set up numerous interesting role play opportunity's, like players running for president, president oppressing political rivals by repossessing their property and ordering police arrests, civs revolting and demanding lower tax's, terrorist using car bombs on ballot box's and such, armed coups led by angry cops or civs or both,kidnapping the president, terroists demanding release of certain prisoners, crazed car bomber demanding money from the government, the possibility's are endless. Maybe if the president is killed or decides to leave office, or disconnects a new vote is held automatically in which any one can become a candidate with lower entrance cost compared to usual.

    If there is no president then maybe a default value on tax's is set or no tax's at all and the police are funded in the way they currently are now.

    just throwing out ideas here.



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  6. #26
    when i try to join a server online with this i get:
    mission cant be loaded because of content that has been deleted "cawheeled_ ...etc.

    what is this cawheeled addon and where do i get it?

  7. #27
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    Quote Originally Posted by (jantenner @ Nov. 08 2007,16:37)
    when i try to join a server online with this i get:
    mission cant be loaded because of content that has been deleted "cawheeled_ ...etc.

    what is this cawheeled addon and where do i get it?
    I also get the warning, however when i click ok, the mission seems to carry on loading up and i can play anyway.

  8.   Click here to go to the next Developer post in this thread.   #28
    Quote Originally Posted by (Gaffa @ Nov. 08 2007,16:48)
    Hi again...

    I've also noticed that the mission doesn't seem to be using a deleted vehicle script?? This is really annoying as the bus drivers act stupid with all the destroyed vehicles lying around.

    Quote Originally Posted by [b
    Quote[/b] ]increase maxplayers to 32-64
    Sorry mate, but in my opinion that will just lag the game out. Same as SahraniVille, the amount of slots that are available to use, is just the right amount I think anyway.

    I also noticed that vehicles have registrations, when I was playing it, it came up saying that vehicle xxxxxxxx has been stolen! Great idea!

    I agree with the intro, its nice at first, then drags on a bit.

    I love the fact this if your game goes tits up, it keeps your stats so you don't have to start from scratch!
    please let this decision to these who own servers ...

    just add into mission readme that it's not recommended to use more players on weak servers ...

    in moment server owner got enough powerful server with enough 'fat' line then either he is forced to edit mission to support more than max value

    or he simply host something else ...

    quite sure it isn;'t that hard to create e.g. experimental build of SahraniLife
    Sahrani_Life_v?_32p.Sara.pbo or Sahrani_Life_v?_64p.Sara.pbo
    for this purpose and gather feedback

  9. #29
    I agree with dwarden, increase the amount of players. I know this is simply a copy of mod city and sahrani is about twice the size of Nogova and bigger than Everon,kuglojev, and malden put together, what I'm saying is sahrani is simply too big for just 15 people.
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  10. #30
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    Author of the Thread
    Quote Originally Posted by [b
    Quote[/b] ] I was a bit confused that the police base got ammo-crates full of every possible weapon (including exotic weapons like Javelins), but that there were still weapon shops.
    Police gets free weapons so they are able to defend themselves agains civs (Some civs already start killing cops when they buy a car). Civs can buy their weapons at the shops.


    Quote Originally Posted by [b
    Quote[/b] ]When you open the bank dialog, you should start off selecting yourself in the deposit combo box. Otherwise, the default is to give money to civ1 (who I see getting rich when people are careless and forget to specifically deposit to their own accounts).
    This will be fixed in version 1.1.


    Quote Originally Posted by [b
    Quote[/b] ]Although the intro is nice, I felt it was a bit long for one that I couldn't skip (fine the first time, but grating if I have to watch it all every time I log in).
    The scripts need time to load and we need the intro in order to prevent the player from using scripts for the first minute.


    Quote Originally Posted by [b
    Quote[/b] ]did the searchjob from workplace 1... it told me to go find a blackhawk in the forest, so i did and then.... nothing. it doesn't give me any further instructions or options and i can't get a new job.
    We try to fix this bug as fast as we can. You can cancel the workplace mission at the workplaceflag.


    Quote Originally Posted by [b
    Quote[/b] ]mission cant be loaded because of content that has been deleted "cawheeled_ ...etc.
    No Addon should be missing. It seems to be a normal error when the first bike is spawned.


    Quote Originally Posted by [b
    Quote[/b] ]increase maxplayers to 32-64
    We will create another version with more slots after we finished fixing some bugs / after version 1.1


    Quote Originally Posted by [b
    Quote[/b] ]Seems to be a massive bug involving the Ammo crates...
    The "ammo-crate" bug should be fixed in version 1.1.


    Quote Originally Posted by [b
    Quote[/b] ]Also, where do you buy the car and suicide bombs?
    Garage in Masbete (also check the briefing for such infos)


    Thanks to you for your support and for all the server admins who added our map.
    Other bugfixes and features will follow :)




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