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Thread: Sahrani Life

  1. #1011
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    I just updated the first page of this topic with the 1.62 and the new 1.63 changelogs.

    Fixes and changes in 1.62
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    - fixed&#58; When too many things were saved, the player could not login anymore
    - fixed&#58; Keychain is not saved after restart anymore
    - fixed&#58; Errors when doing some jobs
    - fixed&#58; Keycain error &#40;scalar bool array string was shown for non existing vehicles&#41;
    - fixed&#58; Added nightvision googles to the player when starting weapon license training
    - fixed&#58; Produced vehicles did not spawn
    - added&#58; an own admin login system
    - fixed&#58; Script not found &#40;police leader menu&#41;
    - fixed&#58; mayor vote did not work
    - fixed&#58; civs cannot enter cop base anymore
    - fixed&#58; error when killed by an unnamed person &#40;AI, vehicles...&#41;
    - fixed&#58; after killing another person the stat menu was bugged
    - added&#58; roadblock in front of the civ hospital &#40;prevents vehicles from entering the hospital&#41;
    - fixed&#58; only legal things are sold in player owned shops
    - fixed&#58; hunger is resetted when killed
    - fixed&#58; cop leader camera works
    - changed&#58; Player only gets starting money and &#40;as cop&#41; standard weapons after creating a new account
    - fixed&#58; player was not able to drag other people out of a vehicle
    [/QUOTE]



    Fixes and changes in 1.63
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    - changed&#58; Cops are able to enter the cop menu in every vehicle
    - fixed&#58; sometimes the player was not able to drag other people of of a vehicle although he was armed
    - fixed&#58; Radio switching off did not work well
    - removed&#58; A few entries from the infotexts of the mainmenu
    - added&#58; maximum weight of private and public storages
    - added&#58; Convoy will be destroyed if it is idle
    - added&#58; the debugvariable can now be changed using the admin menu
    - added&#58; using the admin menu, an admin can display hints for all players in different colors
    - added&#58; admin dialog now contains lists of items, vehicles, weapons and magazines to spawn
    - changed&#58; reworked item info dialog
    - added&#58; Inventory item - rum
    - added&#58; Inventory item - wine
    - added&#58; Inventory item - apple juice
    - added&#58; Inventory item - water
    - added&#58; Inventory item - salt water
    - added&#58; Inventory item - water filter
    - added&#58; Inventory item - hotdog
    - added&#58; Inventory item - cola
    - added&#58; Inventory item - beer
    - added&#58; Inventory item - vodka
    - added&#58; Factory &#40;Distillery&#41;
    - added&#58; Shop for alcohol
    - fixed&#58; Error when killed by a bomb
    - added&#58; Factory for Juvelery &#40;you can sell them at the bank&#41;
    - added&#58; after doing a spreekill, you lose one of your Licenses
    - removed&#58; Rifles from rifle shop. Only MP5 is available at rifle shop
    - changed&#58; becoming drunk depends on what you drink
    - added&#58; Inventory item - gold
    - added&#58; Inventory item - gemstones
    - added&#58; Inventory item - jewellery
    - added&#58; Cops can check how much alcohol a civ has drunk using the civmenu
    - changed&#58; No nitro in boats anymore
    - changed&#58; Nitro can only be used three times at once
    - changed&#58; Prices for heavy weapons and tanks
    - removed&#58; M1A1
    [/QUOTE]


    Greetings,
    Issetea

  2. #1012
    Great stuff Issetea&#33; I have couple of questions:
    - is it true that country gets sometimes attacked by OPFOR after couple of hours playtime?
    - what is the recommended cop:civilian ratio?
    - what is the goal (except having fun all the time) of the game and I wonder if it can be set?
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  3. #1013
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    Quote Originally Posted by [b
    Quote[/b] ]- is it true that country gets sometimes attacked by OPFOR after couple of hours playtime?
    Yes, after about 20 hours playtime there is an Invasion (Some BMP/Shilkas and Infantry). You get rewarded for killing their leader.


    Quote Originally Posted by [b
    Quote[/b] ]- what is the recommended cop:civilian ratio?
    There are 20 Civ slots and 12 Cop slots so there should be min. 1 cop for 2 civs but it&#39;s always better to have more than 1 cop per 2 civs.


    Quote Originally Posted by [b
    Quote[/b] ]- what is the goal (except having fun all the time) of the game and I wonder if it can be set?
    We thought about that a lot, but we didn&#39;t really find something we could use as a goal. In other rp games the goal is to reach a high level and complete all quests, which would be getting rich and doing some jobs in SL.

    Grettings,
    issetea

  4. #1014
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    Update:

    Changelog for 1.64 added.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    - fixed&#58; Heavy vehicle factory
    - added&#58; Admins can now use the ingame console in order to kill a player, destroy an object or move a player into prison
    - changed&#58; Factory specific items/weapons/vehicles can be stored in the factory storage
    - added&#58; The player can join the church and receive free healing
    - added&#58; Weapon free zones -&#62; The player will lose all his weapons when entering a weapon free zone &#40;civ only&#41;. The weapons can be retrieved at the nearest ammo box at the border.
    - added&#58; Message if someone tries to buy drugs while not enough cops are online &#40;Many people thought that it was a bug when the dealer didn&#39;t have the shop action&#41;
    - changed&#58; Pistol factory is moved
    - fixed&#58; player can gather salt water and wheat
    - added&#58; cops can now switch the siren light on/off using the vehicle interaction menu &#40;without siren sound&#41;. The whole siren can still be switched on/off using the action attached to the vehicle
    - added&#58; Russian translation. Special thanks to Bobba
    - fixed&#58; Stun and respawn. Player will be arrested automatically
    - fixed&#58; If workers get teleported away from prohibited areas, the message does not say that the player has been teleported anymore
    - changed&#58; For drug deals there has to be a cop/civ ratio of 1/2
    [/QUOTE]

  5. #1015
    Changelog for hotfix.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    - fixed&#58; magazines are stored in the DMZ crate as well
    - changed&#58; equipment shop and worker flag switched
    - changed&#58; civ storage moved to dmz border
    - changed&#58; church can be bought at the church
    - fixed&#58; drug dealers
    - fixed&#58; storage is saved again
    - changed&#58; Mayor can enable the dmz &#40;weapons will be removed&#41;, enable the dmz marker &#40;weapons will NOT be removed&#41;, or disable the script and marker. Standard is marker only.
    - fixed&#58; mayor vote is fixed
    - fixed&#58; cop leader cop cam
    [/QUOTE]

  6. #1016
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    Changelog updated. The new version will be released soon.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    - fixed&#58; message if mayor stays &#40;%1 and %2 were displayed instead of values&#41;
    - added&#58; Terrorist mission - player has to kill a randomly selected civ/cop &#40;He is not allowed to kill other then the selected person&#41;
    - added&#58; Players can choose their respawn location &#40;Bagango, Terror island, Hideout, City hall&#41;
    - fixed&#58; church &#40;free healing at all&#41; works after a reconnect
    - fixed&#58; message when getting a new rank displayed &#34;SCALAR&#34; where the points needed for the next rank should be
    - changed&#58; admin login now in the main menu
    - added&#58; cops can find out who detonated a vehiclebomb by using a vehicleinteraction on destroyed vehicles
    - added&#58; bomb planting kit &#40;Helps the player to plant a bomb without leaving any evidence - chance of evidence drops from 100% to 20%. produced at terror factory&#41;
    - added&#58; bar-building &#40;can be bought at hideout-objects shop&#41;
    - fixed&#58; Siren light only for cops; removed siren light interaction when vehicle is destroyed
    - update&#58; credits
    - added&#58; Static camera system for cops &#40;preplaced cameras can be selected in a dialog&#41;
    - fixed&#58; larger objects spawn further away
    - changed&#58; reduced some lag &#40;not sure how much, needs testing on the public server&#41;
    - changed&#58; player is not set unwanted after suicide
    - fixed&#58; Money exploit
    - changed&#58; when packing/deleting the hideout the storage is cleared
    - changed&#58; Login button in main menu is only visible while not logged in
    - added&#58; Levelsystem -&#62; Player can buy levels for money and receives skill points with each level. Current skills are Strength, Mining and Trading.
    - added&#58; Player levels are visible in the stats menu. The stat menu also has a button which opens the leveldialog.
    [/QUOTE]

    I would like to highlight the most important change for this version:
    - added: Levelsystem -> Player can buy levels for money and receives skill points with each level. Current skills are Strength, Mining and Trading.

    Greetings,
    Issetea




  7. #1017
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    Sahrani Life 1.66 has been released and all player stats have been deleted as announced earlier. Players still need the same addons as for version 1.60 (and all other previous 1.6X versions).

    Greetings Issetea

  8. #1018
    Staff Sergeant SaS TrooP's Avatar
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    I got trouble. I got addons, but I cant see here and on your forums mirrors for mission. I tried to DL it from your official server After about 1000kB there is "Connection Lost". I eliminated plenty of addons to play that, so can you help me?

  9. #1019
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    Ok, I just uploaded the mission file:
    http://rp-mods.com/downloads/sl_166_client.rar

  10. #1020
    Staff Sergeant SaS TrooP's Avatar
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    Uh, thanks a lot. I will try in a moment. If any other troubles - I will tell immediately.

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