I just updated the first page of this topic with the 1.62 and the new 1.63 changelogs.
Fixes and changes in 1.62
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
- fixed: When too many things were saved, the player could not login anymore
- fixed: Keychain is not saved after restart anymore
- fixed: Errors when doing some jobs
- fixed: Keycain error (scalar bool array string was shown for non existing vehicles)
- fixed: Added nightvision googles to the player when starting weapon license training
- fixed: Produced vehicles did not spawn
- added: an own admin login system
- fixed: Script not found (police leader menu)
- fixed: mayor vote did not work
- fixed: civs cannot enter cop base anymore
- fixed: error when killed by an unnamed person (AI, vehicles...)
- fixed: after killing another person the stat menu was bugged
- added: roadblock in front of the civ hospital (prevents vehicles from entering the hospital)
- fixed: only legal things are sold in player owned shops
- fixed: hunger is resetted when killed
- fixed: cop leader camera works
- changed: Player only gets starting money and (as cop) standard weapons after creating a new account
- fixed: player was not able to drag other people out of a vehicle
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Fixes and changes in 1.63
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
- changed: Cops are able to enter the cop menu in every vehicle
- fixed: sometimes the player was not able to drag other people of of a vehicle although he was armed
- fixed: Radio switching off did not work well
- removed: A few entries from the infotexts of the mainmenu
- added: maximum weight of private and public storages
- added: Convoy will be destroyed if it is idle
- added: the debugvariable can now be changed using the admin menu
- added: using the admin menu, an admin can display hints for all players in different colors
- added: admin dialog now contains lists of items, vehicles, weapons and magazines to spawn
- changed: reworked item info dialog
- added: Inventory item - rum
- added: Inventory item - wine
- added: Inventory item - apple juice
- added: Inventory item - water
- added: Inventory item - salt water
- added: Inventory item - water filter
- added: Inventory item - hotdog
- added: Inventory item - cola
- added: Inventory item - beer
- added: Inventory item - vodka
- added: Factory (Distillery)
- added: Shop for alcohol
- fixed: Error when killed by a bomb
- added: Factory for Juvelery (you can sell them at the bank)
- added: after doing a spreekill, you lose one of your Licenses
- removed: Rifles from rifle shop. Only MP5 is available at rifle shop
- changed: becoming drunk depends on what you drink
- added: Inventory item - gold
- added: Inventory item - gemstones
- added: Inventory item - jewellery
- added: Cops can check how much alcohol a civ has drunk using the civmenu
- changed: No nitro in boats anymore
- changed: Nitro can only be used three times at once
- changed: Prices for heavy weapons and tanks
- removed: M1A1
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Greetings,
Issetea
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