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Thread: Sahrani Life

  1. #51
    Corporal
    Join Date
    Oct 20 2006
    Location
    Germany
    Posts
    93
    Author of the Thread
    New Version 1.01 released. Downloadable on the first page of this topic including a full list of bug fixes and other changes (unused vehicles are deleted after 45 minutes).




  2. #52
    every server i play this on is ffull of idiots though we need a passworded server. all i get are spawn killers and people running everyone over its trulty sad. if anyone has a server that is passworded and we can play a decent game pm me

  3. #53
    Corporal
    Join Date
    Oct 20 2006
    Location
    Germany
    Posts
    93
    Author of the Thread
    I can always write the server names + passwords to the first post of this topic if you want me to do that.

  4. #54
    Could you add a bank terminal to the terrorbase also? It's pretty remote when you get out there and forgot to bring money

    If theres one in 1.01 ignore, I haven't looked in 1.01

  5. #55
    Quote Originally Posted by (coma73 @ Nov. 10 2007,21:51)
    every server i play this on is ffull of idiots though we need a passworded server. all i get are spawn killers and people running everyone over its trulty sad. if anyone has a server that is passworded and we can play a decent game pm me
    That's true mate. But you can always host your own server.

    The best way to get everyone playing the mission as it should be played, is use addons... This way they NEED the addons before they can join. People just jump on random servers, not even looking what type of mission is being played... Hopefully this will help.

  6. #56
    Played this a LOT recently, from a general opinion gathering ive heard these requests come up multiple times:

    1) The bank. Bank robberies are very irritating, something needs to be done to make robberies happen less, because at the moment. Cops' main objective is to just stand at the bank. And if they do not bother, money HAS to be kept on your person otherwise you will just lose it when someone spawns, robs and drives away. Also you have to constantly keep collecting your money from the bank or it gets stolen. Either we need a 'secure' bank where we have to pay some sort of additional fee or some other concession, and this bank cannot be robbed, it allows people to have somewhere safe to store money instead of just having it constantly robbed.

    2) Cop menu: at the moment you need to hold down enter, new cops end up accidentally disarming people and then they cannot give these weapons back. Why should they have to hold down enter? the automatic selection is disarm, it should stay up until the cop presses esc so that they dont automatically disarm someone.

    Cheers, keep up the great work Hope you get some nice addons in too, will stop the idiots just jumping in, killing everything, then disconnecting and screwing up the game. =)
    [DRS]3MRD|Pvt.Jack-UK

    Armed Assault: International Conflict
    *** www.ic-arma.com ***

    </span><table border=\"0\" align=\"center\" width=\"95%\" cellpadding=\"0\" cellspacing=\"0\"><tr><td>Quote (themaster303 @ Aug. 25 2007,09:25)</td></tr><tr><td id=\"QUOTE\">lern proper english.</td></tr></table><span =\'\'>

  7. #57
    Corporal
    Join Date
    Oct 20 2006
    Location
    Germany
    Posts
    93
    Author of the Thread
    Because we have found and fixed some serious bugs we will release a new version 1.02 soon.

    Infos:
    - fixed: publicstrings script restarts itself on error
    - added: garage (vehicles close to an hideout wont disappear - distance < 50 meters)
    - fixed: not all vehicles were deleted after 45 mins
    - fixed: time since the player joined the game in stats - wrong time after death
    - added: bank: bank robber can&#39;t use the bank for 10 mins
    - fixed: no weapons/ammo in ammo crates for jip people anymore
    - fixed: dead busdrivers now disappear
    - added: groupnames now contain the player-slot (Cop1, Cop2...)
    - added: bank insurance
    - fixed: some other jip problems




  8. #58
    I agree that bank-robberies seem rather too central to the game. Perhaps have each bank robbery take 10% of the money so that there are both more robberies (fun) and less people becoming paupers (not fun). Most "real" bank robberies empty the cashier drawers of money anyway; they don&#39;t empty the entire vault&#33; Alternatively, you could scale the amount taken based on how much individuals have, which "taxes" the rich, reducing inflation, but doesn&#39;t cripple the poor. Thus, someone with &#036;1,000,000 might loose 50% in a robbery, but someone with &#036;10,000 might only lose 5%. Imagine a rich player, that stands to lose a lot in a robbery, hiring poor players, who stand to lose little, to guard the bank for them&#33;

    The problems with the enter key on menus is often overlooked, since most people use the middle-mouse-button to select actions, not the enter key (which is another of the ArmA default keybinds for activation of actions). I&#39;m sure that most developers aren&#39;t even aware that their dialogs are causing problems for people using the enter key. The easy workaround for this, that I commonly use, is to add a "dummy" button that is off-screen (y = -3;), has no action (action = "";) and also is the default button on the dialog (default = 1;). This way, when people use enter to select the action, they end up clicking this dummy button which doesn&#39;t cause them to do something they might not intend to do. Ideally, it would be better if ArmA hadn&#39;t mapped the keys like this, because even though the player can alter the binding, you really have to assume that people will be using the default keys.



    CBA: Community Base Addons for A2
    DevHeaven: development unraveled!
    SPON scripts/addons (A1) | Roller island tool (OFP -> A1)
    OFPEC: The editing center (for OFP, A1 and A2)

  9.   Click here to go to the next Developer post in this thread.   #59
    what about allow bank to hire &#39;guard&#39; (either AI or player) ...

    same goes for &#39;player owned&#39; banks

  10. #60
    Good stuff&#33;

    Will post any bugs, if found.

    &#124;D:W&#124; is now updated&#33;

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