Jabo 0 Posted November 5, 2007 Hi all, i show here an image of the problem i had when makin the 3d scope for my rocket launcher. As you can see, the hand and fingers in front of the optics are an obstacle to aim whatever I want. My question is how can I hide them, I see that there are spaces close to aiming lines that shows full transparency over the hand, how can I apply this to all the optic? Share this post Link to post Share on other sites
Jackal326 1158 Posted November 5, 2007 I assume the aiming reticle is on a single face, and is just comprised of one texture? If thats the case, instead of making the surrounding area 100% transparent (which it currently is, or at least appears to be), make it 99% transparent, which will (hopefully) hide the hands and give the same affect as that surrounding the edges of the reticle itself. Share this post Link to post Share on other sites
Jabo 0 Posted November 7, 2007 Thank you, Jackal, I fixed this problem in a very easy way, avoiding to make special anims to fit the launcher in another position. I show here how appears the optic now, the result as you can see is that the hand now is invisible, and the reticle lines are perfectly clear. : I´ve done what Jackal recommends me, i resumed in these steps: 1- In Photoshop 9, select the Alpha channel of the texture, and choose "load channel as selection",  you will have selected the reticle lines(the white ones) 2- Now, we choose "invert selection" to allow us to paint in the surrounding area (the black zone) 3- I choosed a wide pencil loaded with an 87% grey, and painted all the black zone with this. 4- the result isn`t very visible,but you can save as this point as a .paa texture in RGB4444 mode. The optics now is ready to hide all of the first person view model. i hope it helps you, thanks again,Jackal. Share this post Link to post Share on other sites