I guess this is the closest place for this.
I'm trying to make some semi-transparent textures, but my efforts have failed. I make a simple model, and apply what I think should be a semi-transparent .paa texture but it's solid. I'm pretty certain it's the texture as if I borrow a semi-transparent texture from another model it works.
Even when I take this working texture & do something simple like change the colour, it stops being semi-transparent. This is without me touching it's alpha channel, just leaving it as it is & changing the colour channels.
I make the textures using Kegetys' paa plugin for Photoshop. Is there any issue involved with Kegetys' pluging regarding alpha?