I can't stand when someone is pointing a raised weapon at me in game, because you absolutely know he's also resting his finger on the left mouse button.
I can't stand when someone is pointing a raised weapon at me in game, because you absolutely know he's also resting his finger on the left mouse button.
Yes, you definitely have a point there.
But there comes the game limitation. As you said, in real life you do it almost automatically, but in game it's different. IRL you can just jump out of the car, quickly get out and switch off the safety, but in game you have to think about stuff like "which key is for crouch and where's the F key now ?"
BTW: I never leave my finger on LMB, but on mouse wheel or on left side of the button.
Having to think about the key is just an indication that one hasn't played the game enough to get 2nd-nature with the controls.
It's certainly a good argument that the soldier did his muscle-memory put-the-weapon-on-safety when doing an action such as using binoculars or riding in a car and then returned to a dangerous fire mode when it was over.
However, the idea that an ArmA character would "auto-safety" and then always return from safety to semi, even if it was on auto or burst before is nonsensical. Automatically changing the user's fire mode in this manner is needlessly esoteric and confusing.
Again, I am curious why anyone would defend this game mechanic behavior when it most clearly is a design oversight and not an intended feature. No BI developer would try to justify that behavior as if it was a feature not a simple oversight in game design.
It doesn't matter whether your trained or not, it's common sense and safety in MY OPINION.Originally Posted by (ofpforum @ Oct. 30 2007,18:01)
In a conflict, if you hurt yourself or your fellow squad mate, you'd be effectively taking out 1-3 of your squad; yourself and one or two others to carry you to safety and get you treated for wound.
In AK-47 and variants, for instance, the fire selector is on safe when ever it is on top of the selection group. When you are ready to fire, you flip it to the most bottom selection, enabling semi-auto firing which is the most effective in almost every situation. If need be, you flip it one notch towards the top and you have full-auto.
Have you ever tried shooting full-auto fire against a target which is 5 meters away? I have. First 3 hit in the tree trunk, other 7 or so went completely off the target. We were trained to use the full-auto only in confined spaces when most of the rounds can hit the target; for instance, room clearing in buildings. You grenade the room, enter it and fire a burst of fire inside.
AK47 fire selector:
M4/M16 fire selector:
... and please, do not point out the AK is from airsoft weapon. It's perfect replica in that sense.[I]
One more link to MP5 and variants fire selector:
MP5 selector
The point is, it's not too much of a burden to flip the switch and get back shooting. That's why there should be no reason to use the safety.
How would you like it if you put your weapon on safe "in real life" and find out, after beeing in a car, that it jumped back to fire mode ?
The switch should stay in the position that it was left in.
That almost never happens... If one puts even little of effort to make sure that selector can't be switched from safety by something pressing it (like tools).
Even better safety thing is to take round from barrel, in lack of better words. just switching safety off and loading weapon and one is ready to rock and roll. Might sound complicated and time consuming, But it's not.
\"on se saatanaa, että kansa on pieni\"
-Paasikivi
Yes. It's obviously a design oversight. It should be filed asOriginally Posted by (Frederf @ Oct. 30 2007,20:47)
a "bug".
If it's a bug, there's an easy fix: Tab your fire selector.
However I define a bug as something gone wrong, but I just consider this as the way it is: The default setting for any weapon.