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Thread: Community Sound Mod - idea

  1. #1
    After playing with every sound mod released for ArmA, I can say with much confidence that I like some of them...
    That out of the way, how about we as a community combine the sounds we love, from different mods, into the mother of all sound mods?
    I know, I know, creators want stand-alone mods so they can say, "hey this is my mod, all mine, MINE!", but while I love the M4 sounds from FFAMM, I hate the AK and SVD sounds - VF 1.4 has the best SVD sound, btw - Chammy has the best grenade explosion sounds on Earth, and the Javelin sound is first rate!... you get the idea.
    Problem for most of us is putting it all together into a flawless PBO. There are so many talented modders on these forums, I'm sure we could get something together fairly quickly, if people are interested.

    So are you interested?

  2. #2
    I agree!!!!!!!

    Imn totally with you man!

  3. #3
    im totally with bk on this one i like the idea but the problem is yes....a lot of modders wont combine efforts and build an all powerfull sound mod that make all others a splash in the pan
    so lets get past that and combine the efforts of those sound modders that are interested
    i want my game to reflect as much realistic nature of the weapons im firing yet still keep the atmosphere of the game
    so modders please put your prejudices aside and build us a sound mod we can be proud of

  4. #4
    Config wise it is possible to load all sounds mods you require at the
    same time to have all sound files loaded.
    Now you need a new config to reloaded each sound from the
    different pack you like.
    This config has to be loaded last (in the last modfolder), like

    -mod=SoundMOD1;SoundMOD2;SoundMOD3;NewSoundMODConfi g

    Do you have any clue how to write configs?

    PS: This way won't be a problem with anyones copyright, as you
    don't modify their package.

    PSS: A good start would be to use the @FDF_Sounds config as a base and rewrite it.




  5. #5
    It's a nice idea - but I just can't see the execution going well. I wouldn't be able to stand FDF sounds, with CSM sounds, with Modwar Sounds etc. The echoes, the attack, the boom, the metallicness, the chink and clang just wouldn't play nice with each other imo.

    The only possibility I see for a 'mother of all sound mods' is to take parts of each, like 'movement noise' from one, take 'grenades impacts' from another, 'voices' from another etc. etc.

    Even then I just don't think I'd like it
    Okay, I am forum lurking lol.

  6. #6
    I was thinking about something like this, I started to put some things together but I decided to finish my other projects first. My idea was to make a modular sound mod, where every type of sound was separated into its own pbo. One pbo for west guns, one for east guns, one for impact sounds and so on. It could be more specific, like each type could have their own sound (ie assault, machine gun, sniper). I wasn't going to release any sounds, but just the stucture so that someone could download it, put new sounds in it, delete any unused sound config entries and then release it. I think it would open up the already awsome sound mods and would allow people to release smaller mods without having to compete with full mods that replace all the sounds. Also, someone with minimal modding experience could open and modify any sound for their personal use.

  7. #7
    Quote Originally Posted by (Q @ Oct. 22 2007,06:53)
    Config wise it is possible to load all sounds mods you require at the
    same time to have all sound files loaded.
    Now you need a new config to reloaded each sound from the
    different pack you like.
    This config has to be loaded last (in the last modfolder), like

    -mod=SoundMOD1;SoundMOD2;SoundMOD3;NewSoundMODConfi g

    Do you have any clue how to write configs?

    PS: This way won't be a problem with anyones copyright, as you
    don't modify their package. ***

    PSS: A good start would be to use the @FDF_Sounds config as a base and rewrite it.
    Q, that's an excellent method of doing it and preserving copyrights. My original idea was to make one PBO and have the community vote for the best sounds to put in it, but I think that's a mamoth udnertaking and it wouldn't satisfy everyone.
    I'm going through the top 5 sound mods today, then I will have a look at configs.

  8. #8
    Okay guys, let me know when you have decided which of the sounds are the best, when you have reached one unified 100% agreeable decision, I will do this mod for you.

    Haha
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  9. #9
    Quote Originally Posted by (ArmaVidz @ Oct. 22 2007,07:14)
    It's a nice idea - but I just can't see the execution going well. I wouldn't be able to stand FDF sounds, with CSM sounds, with Modwar Sounds etc. The echoes, the attack, the boom, the metallicness, the chink and clang just wouldn't play nice with each other imo.

    The only possibility I see for a 'mother of all sound mods' is to take parts of each, like 'movement noise' from one, take 'grenades impacts' from another, 'voices' from another etc. etc.

    Even then I just don't think I'd like it ***
    Oh, ArmA vidz is right. All of Chemmys sounds have the "cracks" in them. When FDF I think and modwar doesnt. :/

  10. #10
    Is there a reason why all the sounds in ArmA are low-quality mono? Why aren't they at least 16bit stereo? Would this cause lag or something?

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