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Thread: Developer's Blog

  1. #21
    Master Gunnery Sergeant ParaGraphic L's Avatar
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    After +/- 10 years of running a business he'd probably does never have come into any legal stuff like this before, so yeah great for the heads up now that it is on the NET


  2.   Click here to go to the next Developer post in this thread.   #22

  3. #23
    Notorious TINY title gang member colossus's Avatar
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    I can't even log in. Seems like something is wrong with the website.
    Favours multi-distribution. Neutral against Steam.
    A3: Confirmed features | A3: Wishes & ideas | DayZmod.com | ArmedAssault.info | ArmAholic.com

  4. #24
    Quote Originally Posted by (BergHoff @ Mar. 12 2008,12:15)


    Where would i get those? Possibly good for ArmA


    Also 'Creutz' in our comments wanted to bring following link tu Suma´s attention: http://msdn2.microsoft.com/en-us/library/aa366527.aspx

    REALISM! No, fuck that, FIRE THE LASER!

  5. #25
    Quote Originally Posted by (BergHoff @ Mar. 12 2008,12:15)
    Suma a.k.a Big Genius from the CZ. I just love it.
    Thanks a lot for these blog updates, I truelly enjoy them, the technical aspects as well as the informational aspects!



    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  6. #26
    No-One recognized it?
    http://www.bistudio.com/develop....en.html

    Quite interesting... community help to fix it - great!
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  7. #27
    I saw that! For some reason I can't post comments.

    "Community Configuration Project
    As part of this patch, we would like to formalize community oriented approach towards fixing and improving some of the aspects of the game configuration files. [...] we hope to see a few simple config fixes contributed by the community in the final patch."

    That sounds incredible.

    I think high up on my list of fixes would be some of the TrueMods gameplay enhancements (transition fixes, dispersion, sway, etc), updated recoils from one of the good sources (Q1184 or Truemods), fixed manual missile control from anyone who has a good implementation (IE, TOWs from SLX mod), red's model fixes, and added 'binoculars' dummy weapons to the commander turrets of BMP's and shilkas: without a dummy weapon their commander mode is broken. Can be fixed by adding weapon binocular in parent definition of 'tank'...

    Heck I think I'll make my own small config fix pack with a few changes and submit it when the wiki is up.



    AI Grenadier Aiming Fix
    Close Assault: Company level team vs. team game mode for 32 players.

  8. #28
    Notorious TINY title gang member colossus's Avatar
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    Quote Originally Posted by (mr.g-c @ July 25 2008,00:09)
    No-One recognized it?
    http://www.bistudio.com/develop....en.html

    Quite interesting... community help to fix it - great!
    Hey, thanks. Haven't read it yet

    EDIT: Added to the list.




  9. #29
    I believe i wasnt the only one who experienced the following introduced with patch 1.14 (and 1.14 only)..



    But tbh im more interested in Arma 2 related entries, so im happy to know they are focussing on it.




  10. #30

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