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Foreword

As some of you might know, BI updated their website (www.bistudio.com) in 2009 and along came a developer's blog. Since BI doesn't just post topics which concern ArmA: Armed Assault but also everything else BI does, I think it's time to make ourselves a universal thread where you can discuss ALL of the topics this blog provides.

Blog entries (Developer's Blog)

Ending transmission here due to inactivity. You can search for all of this through BI's blog.

Report in! Martin Valasek - Karts

by unknown (11 July 2014) - ArmA3.com

Report in! Jan Dusek - Audio

by unknown (4 June 2014) - ArmA3.com

Roadmap 2014/15 - Arma 3 DLC Strategy

by unknown (29 May 2014)

Arma 3 Roadmap 2014/15

by Joris-Jan van 't Land and Jay Crowe (1 May 2014)

Scanning the horizon: ArmA 3 in 2014

by Jay Crowe (24 January 2014) - ArmA3.com

Report in! Dave Zapletal – Art

by unknown (17 December 2013) - ArmA3.com

Report in! Thomas Ryan – Campaign

by unknown (11 November 2013) - ArmA3.com

Report in! Martin Pezlar – Environment

by unknown (17 October 2013)

Report in! Marek Spanel – CEO

by unknown (13 September 2013)

Report in! Jaroslav Kasny – Playable Content Design

by unknown (28 August 2013) - ArmA3.com

Survive / Adapt / Win

by Joris-Jan van 't Land and Jay Crowe (06 August 2013)

Report in! Borivoj Hlava – Design

by unknown (17 July 2013) - ArmA3.com

Report in! Miloslav Cinko – QA

by Jervant Malakjan (24 June 2013)

Report In! Petr Kolar – Encoding

by unknown (31 May 2013)

Report In! Lukas Haladik - Sandbox Design

by unknown (16 May 2013)

Full Steam Ahead

by Joris-Jan van 't Land (20 February 2013)

Secure player ID introduced

by Ondřej Španěl (26 November 2012)

Entering Open Source - Man@log

by Ondřej Španěl (20 November 2012)

Noisecontrolled

by Joris-Jan van 't Land (01 August 2012)

Sound Czech

by Jervant Malakjan (20 June 2012)

Operation A3: Electronic Entertainment Expo

by Jay Crowe (01 June 2012)

Report In! - Interview with Pavel Guglava, Lead Artist

by Jay Crowe (17 May 2012)

Czeching out Lemnos

by Jay Crowe 23 May 2012)

Take On Field Trips, Part 4: Tiger Squadron!

by Jay Crowe (20 April 2012)

Take On Field Trips, Part 3: R44!

by Jay Crowe (18 April 2012)

Take On Field Trips, Part 2: Airshow!

by Jay Crowe (13 April 2012)

Take On Field Trips, Part 1: MD-520N!

by Jay Crowe (11 April 2012)

Report In! - Interview with Zdeněk Vespalec, Animation Lead

by Jay Crowe (05 April 2012)

Hungary for Sound

by Jay Crowe (07 March 2012)

Scanning the Horizon: Arma 3 in 2012

by Daniel Musil (23 February 2012)

Report In! - Interview with Miroslav Horvath, World Design Lead

by Jay Crowe (21 December 2011)

Take On Narrative - Origins

by Jay Crowe (20 December 2011)

Take On Editing

by Jay Crowe (10 November 2011)

Take On Tutorials

by Jay Crowe (10 October 2011)

Report In! - Interview with Frantisek Novak and Jan Kadlec, Senior Programmers

by Jay Crowe (26 September 2011)

Take On Animations!

by Jay Crowe (19 September 2011)

From Flashpoint to Arma

by Marek Španěl (22 June 2011)

Experimental betas - Interpolating the future

by Ondřej Španěl (15 June 2011)

Take On Community FAQs

by Jay Crowe (06 June 2011)

Take On Testing: Focus Groups!

by Jay Crowe (16 May 2011)

Report In! - Interview with Lukáš MiláÄek, Executive Producer

by Jervant Malakjan (12 May 2011)

Taking on a sharper focus

by Joris-Jan van 't Land (24 March 2011)

Report In! - Interview With The Lead Artist David Zapletal

by Martin M. BoÄek (09 December 2010)

Report In! - Interview with Jay Crowe, Creative Lead

by Martin M. BoÄek (17 November 2010)

Report In! - Interview With Joris-Jan van 't Land, Senior Designer

by Jay Crowe (12 November 2010)

Report In! - Interview with Lukáš Gregor and Filip Zigo, programmers

by Jay Crowe (05 November 2010)

Report In! - Interview with Karel Mořický, senior designer

by Jay Crowe (07 October 2010)

Pre-2010 blog entries

Papa Bear To All Units: A2 105 Incoming

by Marek Španěl (18 December 2009)

Show me the Light

by Ondřej Španěl (12 December 2009)

Real Virtuality Going Multicore

by Ondřej Španěl (23 November 2009)

ARMA II Beta Builds Released

by Marek Španěl (19 August 2009)

Finally water!

by Jan Hovora (13 May 2009)

ARMA 2 - The Name Tale

by Marek Španěl (29 April 2009)

Calling all quartermasters.

by Joris-Jan van 't Land (14 April 2009)

Few small notes about the events of previous months.

by Jan Hovora (18 February 2009)

ArmA Support and Patching Plans - Part III

by Spanel Bros. (24 July 2008)

Open Source Warfare

by Bart van Paassen (16 June 2008)

Mano a mano - Online Warfare

by Bart van Paassen (22 May 2008)

ArmA2 Vegetation progress - Part II

by Jan Hovora (12 May 2008)

Breaking the 32 bit Barrier

by Ondrej Spanel (12 March 2008)

ArmA Support And Patching Plans - Part II

by Ondrej Spanel (6 March 2008)

ArmA2 Vegetation progress - Part I

by Jan Hovora (3 March 2008)

Killing Bugs

by Ondrej Spanel (16 February 2008)

ARMA 2 - Technology Inside

by Ondrej Spanel (5 February 2008)

ARMA 2 - Building Destruction

by Ondrej Spanel (20 November 2007)

Greetings from Porto

by Ivan Buchta (08 October 2007)

ArmA 2 Expectations

by Spanel Bros. (01 October 2007)

CWR Developments

by CWR Team (26 September 2007)

ArmA: Queen's Gambit street date

by Petr Bulir (25 September 2007)

Landscape Almost Real

by Ivan Buchta (20 September 2007)

ArmA Support And Patching Plans - Part I

by Spanel Bros. (29 August 2007)

Bohemia Interactive Goes Web 2.0

by Marek Spanel (29 August 2007)

External entries

Make ArmA Not War is not the First Editing Competition

by Karel Mořický (21 May 2014)

Game Maps

by Karel Mořický (26 August 2013)

Private Military Creators

by Karel Mořický (23 July 2012)

Blog entries (Community Blog)

This part is just for easier access to the rest of the blog archive.

New community venture announced

by Jan Pražák (16 December 2009)

ARMA II Community Update

by Paul R. Statham (13 August 2009)

ARMA: Armed Assault Community Awards 2008

by Jan Pražák (12 May 2009)

Community Awards 2008 finalist voting complete

by Váša Rolník (12 May 2009)

Cold War Rearmed - Another Milestone Approaches

by The CWR Team (06 May 2009)

Chernarus revealed!

by Váša Rolník (01 May 2009)

Community Awards 2008 finalists form

by Váša Rolník (24 April 2009)

Community Awards 2008: Nominations CLOSED!

by Paul R. Statham (16 April 2009)

New Bohemia Interactive Forums online

by Jan Pražák (10 April 2009)

Migration status update

by Váša Rolník (31 March 2009)

Forum Migration Delay

by Váša Rolník (30 March 2009)

Forum migration downtime

by Paul R. Statham (19 March 2009)

Community Awards 2008: The Competition that time forgot!

by Paul R. Statham (19 March 2009)

Community Awards 2008 nominations form

by Paul R. Statham (19 March 2009)

2008 Community Awards: Update

by Paul R. Statham (01 July 2008)

Community Blog Interview No2: Jerry Hopper

by Paul R. Statham (09 May 2008)

2008 Community Awards: Nominations

by Paul R. Statham (09 May 2008)

Patch 1.09 reminder & Festive Wishes.

by Paul R. Statham (25 December 2007)

Community Blog Interview No1: Kegetys

by Paul R. Statham (29 November 2007)

Community Blog Post: Numero Uno

by Paul R. Statham (29 November 2007)

Comments...

It's up to you...

Edited by Colossus
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Is the INVEX Digitex conference open for public? Would be very interresting to hear about their thoughts and ideas for the future.

Also what they've learned since ArmA.

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btw. the invex news isn't a blog entry.

Hope their will present some vids of the actualstatus of the game.

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Yes, well, it was on latest updates. The question still remains: Is the INVEX Digitex conference open for public?

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yes BVV trade fairs are open to publicafter first 2 days which are opened for 'Pros'

You can attend even first two days just the ticket price is way higher

http://node1.bvv.cz/invex-gb

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So that's another article more than the community blog...hmm Placebo?

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Those community awards have been coming soon for a while now no?

nener.gif

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Yes they have, they're much closer now, I wrote most of the blog entry the other day yay.gif

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Thanks Suma and others for the blog updates.. Much Appreciated its great to see the progress with the game(s) smile_o.gif

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btw, actually we have year 2008 Placebo wink_o.gif

Yes, but obviously the awards are for achievements during 2007 silly wink_o.gif

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Quote[/b] ] I call this technique Non-addressable Memory Store.

One hint, if nobody has done it already: PATENT wink_o.gif  tounge2.gif

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Yes, the MegaTexture has already been claimed by iD software biggrin_o.giftounge2.gif .

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yeah suma better check if other company clame the patent for this kind of technique if its never been done b4

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After +/- 10 years of running a business he'd probably does never have come into any legal stuff like this before, so yeah great for the heads up now that it is on the NET whistle.gif

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blog is broken, not possible read older entries !

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I can't even log in. Seems like something is wrong with the website.

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