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Thread: Knifes and Garrotes are not only Rambo's weapons!

  1. #1
    I'm often speaking to an ex-soldier of a special forces-unit (not US Special Forces). He has a great experience in silently missions. He told me that they often had to use the knife or the garrote to eliminate the enemy silent.

    Also there is a reason why its explained in the FM 21-150 (US Army Combat Training Field Manual) how you eliminate the enemy with a knife or a garrote!





    BIS if you include SpecOps in ArmA2, please include their weapons too!

  2. #2
    I don't think this could be usefull : according to the hearing ability AI have, you cannot get close while sneak behind.

    Concerning gameplay this isn't very relevant since we already have weapons with silencers. I guess the use of knife/garrot is quite trivial IRL or at least for ArmA 2 game -wich should not be a new Splinter Cell-

  3. #3
    Warrant Officer Ti0n3r's Avatar
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    I doubt BIS are capable of adding this (and I don't see the point anyway).



    Ok

  4. #4
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    The best game is that what support everything to be possible to do. There is no1 yet done this to ArmA and it can be littlebit hard concerning there is no proper animation ragdolls engine that simulate muscular realtime movements and such things.
    OFP multiplayer since june 2001. gamename MRJ-GLO

  5. #5
    It would be great, but it's hardly the main focus in a large-scale combat game. If all these great ideas were included the game would take forever to create. I'm fine with a bit of a wait but it'd be a bad decision for BIS' finances.

  6. #6
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    I think it would be a great feature, especially for stealth missions.

    Quote Originally Posted by [b
    Quote[/b] ]I don't think this could be usefull : according to the hearing ability AI have, you cannot get close while sneak behind.
    Why are you talking about ArmA problems? This is ArmA 2 we are talking about. Don't just assume everything is going to be the same.
    Gameplay needs to be improved, and this is one way to do it.

  7. #7
    Quote Originally Posted by (Aeon @ Oct. 14 2007,15:42)
    I don't think this could be usefull : according to the hearing ability AI have, you cannot get close while sneak behind.

    Concerning gameplay this isn't very relevant since we already have weapons with silencers. I guess the use of knife/garrot is quite trivial IRL or at least for ArmA 2 game -wich should not be a new Splinter Cell-
    Thats right what Maddmatt said! ArmA2 is a new Game, so including knifes and garrots means to make it useable on AI too!

    Splinter Cell? In ArmA are planes and helis! Is it a new Sturmovik or FSX?

    More features, more buying people!




  8. #8
    well, why not.. (but i doubt)

    Hand signals are already in ArmA 2..

  9. #9
    The problem is not so much knive's, garrots and bayonets, but how to impliment them. In other words is it a cheap shot where you simply swing and kill your enemy with one hit, do you have to get close to kill them?

    I think with the bayonet you could stab your enemy from a greater distance but not necessarily kill them instantly, with a knife you would have to be nearly back to front to kill them, though its a one hit blow to the neck.

    Rather then the arcade type games where you run around knifing at random and stab somebody anywhere, thus instantly killing them. If a realistic and limited way of doing this can be implimented, then I'm all for it.

  10. #10
    Quote Originally Posted by (Maddmatt @ Oct. 14 2007,18:19)
    Why are you talking about ArmA problems? This is ArmA 2 we are talking about. Don't just assume everything is going to be the same.
    I just say BIS could not add this feature, or should (this is my feelings) better use granted time to develop others -easiest- features, because of the short dead line ( 2008! ).
    But this does not mean I "hate" [UKF] John R. suggestion, I'm just realistic.

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