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Thread: QG signature verification issue

  1.   This is the last Developer post in this thread.   #1
    BI Developer Suma's Avatar
    Join Date
    Jun 27 2001
    Location
    Czech Republic
    Posts
    3,708
    We have identified an issue which causes users being disconnected when server has signature verification turned on, and either user has QG installed and server not, or the server has it and user has not.

    Problem is the default handling of different data detected is stricter then intended, resulting in a kick of players which have different data compared to server, even when the data are signed.

    As a temporary workaround, we ask all server admins to add following line into their server.cfg file:

    onDifferentData="{}"

    This will override the default handling of this situation, thus preventing the players being kicked.



    Ondrej Spanel, BIS Lead Programmer

  2. #2
    Whats about cheating? We cant play MP since Month, cause they crash every Server.
    E4400@3000 with MSI P35 Platinum-- 2 GB DDR 800--Ethermax Liberty 400 W--Freezer 7Pro--Nvidia8800GTS640MB@590/900

  3. #3
    So you are asking me to make my server accept any key that is valid, even though I have not approved it as "safe"?

    Wouldn't that mean all the cheaters have to do is sign their cheat addon and it would become accepted by a signed server?

  4. #4
    Chief Warrant Officer
    Join Date
    Jan 17 2004
    Location
    Auckland, New Zealand
    Posts
    3,788
    Quote Originally Posted by (Deady @ Oct. 13 2007,17:16)
    So you are asking me to make my server accept any key that is valid, even though I have not approved it as "safe"?

    Wouldn't that mean all the cheaters have to do is sign their cheat addon and it would become accepted by a signed server?
    You don't understand how the sigs work at all. Go read up on it, it's been explained enough before.

  5. #5

  6. #6
    Master Sergeant HitmanFF's Avatar
    Join Date
    Oct 9 2002
    Location
    Breda (Netherlands)
    Posts
    631
    All this work around does, is allowing signed addons that are different (i.e. a newer or older version) than the one present on the server. It still requires a signed addon; if you alter your addon, the signature is no longer valid for this addon...
    Bellum pacis pater

  7. #7

    Angry

    Hi, so the leak of that "onDifferentData="{}"." is what causes me
    to get this error message when i try to join some certain servers
    using my selected addons/custom Mod folder?:

    Error Message:


    So the signatures must be inside the "\ArmA\@TheMod\Addons\"
    folder (where they're) right?, then i've to blame those servers and
    i haven't made any mistake?. Let's C ya

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