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Thread: Howuse GRAA faces in FFSX 2007 2.5

  1. #1
    You saw this days I'm trying use some models in OPF, now I can only say: well, I've ffsx mod, graa faces, i use graa faces in ffsx...

    I modified some files for have the faces and in game menu, I see, in the select player face menu, all ok but when I start playing textures and models faces are strange, I will give you the screen...I modified some definitions in config.cpp file but the biggest problem is the follow: cpp2bin don't convert the definition
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    #define ENABLE_BIS_FACES[/QUOTE]

    now I&#39;ve the question: how can I use GRAA faces in FFSX mod? Now I will search how convert the files from cpp to bin but I don&#39;t know I fill find something....
    plz, help me&#33;

    EDIT: I find the error: writing a number after the code line the converter will convert my file...what number I must insert? And, with the number, the converter, give me the error:

    error on class: CfgFaces: #ifndef


    in the line, I writed

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#ifndef ENABLE_BIS_FACES[/QUOTE]


    why I&#39;ve the error?


    here&#39;s my ffsx2007&#92;bin&#92;editable&#92;config.cpp file

    http://www.mediafire.com/?7pxzdmmmsns


    here there&#39;s the screen of the error I&#39;ve

    http://img521.imageshack.us/my.php?i...raaffsxun4.jpg



    Bug Reports: -
    A.I.A.P. - Alpha Infantry Assault Platoon
    A tactical Shooter one time I've tried programming with a small group of users

    www.kimerastudio.it

  2. #2
    Well,it&#39;s not #ifndef but #ifdef.
    Asus P5Q-E,4870x2,8Gb ddr2-1066,E-8600@3.8 Ghz,XP32 Pro Sp3,Zalman ZM850-HP Psu,watercooling.

  3. #3
    Staff Sergeant otreblA_SNAKE_[ITA]'s Avatar
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    modified but now the converter give me the error

    Error on propety #ifdef - CfgFaces

  4. #4
    The GRAA faces textures are made for the Llauma head model. The FFSX mod is using the BIS head model.

    So that&#39;s why you see the FFSX soldiers with strange looking face textures. You would see the same if you used a face texture created for the BIS model in a soldier that has the Llauma head model.

    If you want to use GRAA face textures for your FFSX units, there is no solution to your problem other than modifiying all the FFSX units and give them the Llauma head in Oxygen, and so good luck.

    The #ifdef , #ifndef , #endif are just there in the config to allow different options to be used for a same class, you have no need to use these if you just replace things like the cfgface etc... in another config.

    It is not posible to convert a config from cpp to bin when there is the # character. But if you add the missing entries to a config.cpp you should not need to convert it back to .bin , unless you added to many things in the preloadaddon part , in that case you will need to remove those preload extra entries and add them manually to the main config.

  5. #5
    Staff Sergeant otreblA_SNAKE_[ITA]'s Avatar
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    ok thank you,

    dam, GRAA faces are excellents but FFSX faces aren&#39;t goods,

    ok, tnkx

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