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Thread: Evolution (Red+Blue)

  1. #411
    NVM all , i got it worked it out




  2. #412
    Has onybody Evolution 4.2 and problems with recruiting ?

    When i have the option to recruit 2 soldiers and i choose 2 nothing happens , i tried in the base and outside.

  3. #413
    is there a list of the available evo types and download links? i'm looking for a veteran mode, no mhq/teleporting evo ace, basically, but don't have neither time nor skill to start editing files.

    thanks

  4. #414
    very sorry for digging up an old topic here, but I have my own Arma server, and have been playing evolution with a buddy, got our ranks pretty high nd like to keep them, i did a search and happen to find this thread im posting too and seen this post:

    Originally Posted by (Nev1571 @ April 08 2008,18:15)
    I'm sorry if this is a stupid question, I tried searching for an answer but I couldn't find one... How do you 'save' player ranks? I'm playing the map with three friends and we are not using a dedicated server, just an ordinary created one, and every time we restart the server, all the ranks are gone.
    I believe you can fudge it by altering the

    scores=[];

    line in init.sqf to

    scores=["Name1",200,"Name2",300,"Name3",400];

    This would give a player with name Name1 200 points, Name2 300 points and Name3 400 points. This means that you need to note the scores before leaving the previous session and edit the file before starting the new session. This only restores the scores, not the current state of the mission, so you will start back at the first town again.

    I have only tried this with one player, but can't see why it wouldn't work with more.
    ================================================== ======

    my question is where do i find this Sqf that this guy speaks of?

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  5. #415
    Sergeant Major ])rStrangelove's Avatar
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    DePBO the mission, the init.sqf is in the top folder i guess.

    Hey Günter if you need another player for your private session next time send me a PM. Hopefully i'll see it intime. Evo is great fun if you're playing with the right ppl.

    Btw: do you use Warmod on your server?

  6. #416
    that was quick reply, lol

    DePBO the mission, the init.sqf is in the top folder i guess
    so basicaly extract the mission then change the values then repack it and reinstall it to the server? idk,
    maybe its best to just forget the idea, a pain just for score.

    Btw: do you use Warmod on your server?
    we dont use warmod on our server, as we can get on the server with warmod and play it that way, so basically you just get on the server useing your warmod shortcut or however you start warmod and just hop on the server,and like any server you'll recieve the map and play, and then you will be able to play evolution with warmod, and it works 100%.

    thats the thing about the mod its not like other mods where if a mission is made using a mod for example Acemod if you build a mission for MP then in order to play that mission which is on the server, then the server needs ace, as well as you.

    Warmod dont work like that, warmod works on whatever mission or mod you are playing, u can even go on ace server and have warmod in your target line and you can still play an enhanced version of ace. Warmod adapts itself to your game little off topic sorry.

    But evolution is a blast!

  7. #417
    Sergeant Major ])rStrangelove's Avatar
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    ... but you'll see the new AI behaviour (searching buildings, alertness etc...) only if the server runs Warmod. Which makes Warmod what it is in my opinion.

    About the mission: it's not that hard, just rePBO it afterwards and put it back into your MPMISSIONS folder. Only downside is that players connecting have to DL the new mission as you've changed it.

    ... or just DL an unlocked Evo version somewhere.

  8. #418
    so once pboed, and back on the server, the number i left off with will still give me the unlocked weapons and vehicles and stuff?
    cuz i dont care so much about the score as i do the stuff you can access from the score.

    I already see the effects of warmod on teh server, i dont see the ai searchign buildings though, or garrisoning them, that i know of.

    is there a start up command for the server?
    Suppose we could try to have warmod on there.

    I'll look into it with my buddy.

  9. #419

    Keeping city alive when nobody is there

    How can I edit the evolution mission so that the ai stays in the city when I go outside the city borders? Also Is there already a version with non respawning enemies in the cities?

  10. #420
    Sergeant Major ])rStrangelove's Avatar
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    Quote Originally Posted by Günter Severloh View Post
    so once pboed, and back on the server, the number i left off with will still give me the unlocked weapons and vehicles and stuff?
    cuz i dont care so much about the score as i do the stuff you can access from the score.
    From what i understand the unlocked versions have edited ranks so that you only need 1 point for going up 1 rank at a time. With a few kills (or some repaired vehicles / healed soldiers) you can use any vehicle.


    I already see the effects of warmod on teh server, i dont see the ai searchign buildings though, or garrisoning them, that i know of.
    Yup. You see the clientside effects. AI behaviour is serverside, if you want this your servers needs Warmod in the mod-parameters. You have several mods in your mod-parameters, works exactly like the link you have to start your SP game with mods.

    is there a start up command for the server?
    Suppose we could try to have warmod on there.

    I'll look into it with my buddy.
    It's easy. I have a dedicated test server on my laptop at home, had it setup within 30minutes. I could test Warmod on it this WE, then report back.

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