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Kiljoy, are you currently doing anything with this version, or do you have something else planned?
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Master Gunnery Sergeant
Hmm seem to be a bugg in the "SWEC-Public" server mission
of Evo-Blue...
You just have to drive thrue Paraiso to have taken.
And in The other towns there will be only ONE
officer and 3 Shilkas...Thats all...No reinforcements
either...
Whats up??
Used to be Known as:
Fk Andersson...
But no more!
IRL: 2nd Lt
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Master Gunnery Sergeant
Nono...I mean the town is taken. Objectiv Paraiso is DONE
fini, over...I just have to cross the grey zone..
Btw...Im alone on the server, when i reach the hangar on
the first join i get a desync at 100000 then it dissapear..
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Theres a lot of scripts starting up at the very start i suppose its possibil pariso laggs if you go there to fast alone.
I'm going to release a bug fix for the blue and red soon. The parachuter's seem to be causing lagg problems I think. I cant work out why they function fine for a few hours then go bad tho. something native maybe.
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Master Gunnery Sergeant
I dont think its the speed and that im alone...
I tryed last time to wait, i stayed in base for like
+10 min and still the same...
Try it out KilJoy..Its on "Swec-Public" server...
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what if someone killed the radio tower quickly and then there is no more enemies spawning?
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Master Gunnery Sergeant
Eeuhummm..Did i mention i was alone on the server...
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yeah but some servers are always on, like if you dont restart the mission it will be like when you left it i think.
LIke in some evo servers the stats are saved and in some they are not, one funny moment i joined a server and was driving around and suddenly from nowhere the bridge had a piece that was destroyed and i drove straight down and hit the ground hard and died. Pretty realistic but annoying
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Hi Everbody!!
I had found a way for our dead AI Comrades to disappear on the new Evo map!!!
1 edit scripts\recruit and add this line _unit addEventHandler ["killed",{handle = [_this select 0 ] execVM "scripts\bury.sqf"}] after line 78 or 79...
I tested it alone and the script works.......well someone should test it on a server....I cannot guaranteed if this will not disturb the flow of the map but for now it solve the Bots problem till KJ release the update version....
Bye2 Great Work KJ.....
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