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Thread: Evolution (Red+Blue)

  1. #1

    Thumbs up



    This is a four pack of missions.

    Mission Names:

    Evolution Red
    Evolution Blue
    Evolution Red QG (Queens Gambit)
    Evolution Blue QG (Queens Gambit)

    Game mode: MP: Coop 1-30
    Addon's required: Queens Gambit for the QG versions.
    Respawn: Base

    description: Air Land and Sea combat.

    Features:

    - A rank system based off the players score that unlocks vehicles and weapons as the player gains higher ranks.
    - Automatic vehicle servicing anywhere in the base area (Airport)
    - Dynamic groups, players can join other players groups while in the game.
    - Recruited AI, players can recruit AI units if they are leaders and have a high enough rank.
    - Side missions there are multiple random generated side missions that leaders can pick from.
    - Scores for everything, you get scores for completing main objectives, secondary objectives, side missions transporting and repairing!!
    - The mission remembers you , so if you disconnect and come back later your score and rank is remembered.
    - Missile Cam for hellfires GBU bombs and stingers.
    - Incoming missile warning sound for all aircraft.
    - Optional 4 hour day mode.
    - Synced time for all clients and jip players.
    - Dynamic Weather System

    --(Main) Improvments
    1. Radio Towers can only be destroyed by satchels.
    2. Halo option added to mission HQ.
    3. Support system via radio 0 0 8.
    4. Engineers can lock repair trucks.
    5. Persons using laser designators share the bombers points.
    6. Stronger reinforcements.

    --Red + Blue Version 2 -----

    1. Reinforcements bugs fixed.
    2. AI squadmates disappear when they should.
    3. New halo anims.
    4. Enemy is more defensive.
    5. Enemy manned MG guns.

    Mirriors for EvolutionRBv2.zip

    1.EvolutionRB(v2) +QG




  2. #2
    Staff Sergeant
    Join Date
    Mar 27 2005
    Location
    earth global human
    Posts
    335
    Yeah more Evolution! And nice new changes there.
    OFP multiplayer since june 2001. gamename MRJ-GLO

  3. #3
    Great! I was wondering if Porto is on there somewhere?

  4. #4
    Porto would not make a good Island for and Evolution mission being only one town. I am working on a mission currently for porto but its not evolution. The queens gambit elements in the QG versions are the vehicles and grenade launcher. dc3 , various pickups with mg mounted, black hummer. and It takes place on united sahrani

  5. #5

    Post

    Sweet active on server now.

    ProjectOffset|FH2|L4D|BF40K

  6. #6
    YES!!!!! Finally, I can't wait to try these out!!! Congrats Kiljoy on your great missions!
    Looking for more COOP realism in Arma on MP servers? ***Try out for the 3rd Mechanized Infantry Division @ Regiment HQ. The way Arma was meant to be played!

  7. #7
    Gunnery Sergeant
    Join Date
    Jun 28 2005
    Location
    Kilgore Texas USA
    Posts
    592
    Whats the difference in red and blue?

  8. #8
    Quote Originally Posted by (binkster @ Oct. 05 2007,21:36)
    Whats the difference in red and blue?
    US-Blue
    SLA-Red
    .

  9. #9
    Gunnery Sergeant
    Join Date
    Jun 28 2005
    Location
    Kilgore Texas USA
    Posts
    592
    Quote Originally Posted by (LBpilot1 @ Oct. 05 2007,12:39)
    Quote Originally Posted by (binkster @ Oct. 05 2007,21:36)
    Whats the difference in red and blue?
    US-Blue
    SLA-Red
    Duh.. should have known that.

  10. #10
    I know you already said stuff about the trucks, black humvee etc, but are there any enemy mercenaries or partisans when playing QG version?

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